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2205.15133
Cited By
Compressing and Comparing the Generative Spaces of Procedural Content Generators
30 May 2022
Oliver Withington
L. Tokarchuk
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Papers citing
"Compressing and Comparing the Generative Spaces of Procedural Content Generators"
19 / 19 papers shown
Title
Comparing PCG metrics with Human Evaluation in Minecraft Settlement Generation
Jean-Baptiste Hervé
Christoph Salge
44
12
0
06 Jul 2021
ARCH-Elites: Quality-Diversity for Urban Design
Theodoros Galanos
Antonios Liapis
Georgios N. Yannakakis
Reinhard Koenig
75
15
0
18 Apr 2021
Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencoder
Anurag Sarkar
Seth Cooper
76
30
0
24 Feb 2021
Deep Learning for Procedural Content Generation
Jialin Liu
Sam Snodgrass
Ahmed Khalifa
S. Risi
Georgios N. Yannakakis
Julian Togelius
3DV
63
137
0
09 Oct 2020
Tabletop Roleplaying Games as Procedural Content Generators
Matthew J. Guzdial
Devina Acharya
M. Kreminski
Michael Cook
M. Eladhari
Antonios Liapis
Anne Sullivan
55
12
0
12 Jul 2020
Multi-Domain Level Generation and Blending with Sketches via Example-Driven BSP and Variational Autoencoders
Sam Snodgrass
Anurag Sarkar
83
23
0
17 Jun 2020
Interactive Evolution and Exploration Within Latent Level-Design Space of Generative Adversarial Networks
Jacob Schrum
Jake Gutierrez
Vanessa Volz
Jialin Liu
Simon Lucas
S. Risi
GAN
63
53
0
31 Mar 2020
Controllable Level Blending between Games using Variational Autoencoders
Anurag Sarkar
Zhihan Yang
Seth Cooper
GAN
DRL
46
32
0
27 Feb 2020
Mech-Elites: Illuminating the Mechanic Space of GVGAI
M. Charity
M. Green
Ahmed Khalifa
Julian Togelius
57
25
0
11 Feb 2020
Covariance Matrix Adaptation for the Rapid Illumination of Behavior Space
Matthew C. Fontaine
Julian Togelius
Stefanos Nikolaidis
Amy K. Hoover
88
138
0
05 Dec 2019
Increasing Generality in Machine Learning through Procedural Content Generation
S. Risi
Julian Togelius
64
126
0
29 Nov 2019
Procedural Content Generation through Quality Diversity
Daniele Gravina
Ahmed Khalifa
Antonios Liapis
Julian Togelius
Georgios N. Yannakakis
67
130
0
09 Jul 2019
Empowering Quality Diversity in Dungeon Design with Interactive Constrained MAP-Elites
Alberto Alvarez
S. Dahlskog
J. Font
Julian Togelius
50
81
0
12 Jun 2019
Intentional Computational Level Design
Ahmed Khalifa
M. Green
Gabriella A. B. Barros
Julian Togelius
63
51
0
18 Apr 2019
An investigation of model-free planning
A. Guez
M. Berk Mirza
Karol Gregor
Rishabh Kabra
S. Racanière
...
Laurent Orseau
Tom Eccles
Greg Wayne
David Silver
Timothy Lillicrap
OffRL
78
116
0
11 Jan 2019
Illuminating Generalization in Deep Reinforcement Learning through Procedural Level Generation
Niels Justesen
R. Torrado
Philip Bontrager
Ahmed Khalifa
Julian Togelius
S. Risi
120
185
0
28 Jun 2018
Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network
Vanessa Volz
Jacob Schrum
Jialin Liu
Simon Lucas
Adam M. Smith
S. Risi
GAN
109
233
0
02 May 2018
Imagination-Augmented Agents for Deep Reinforcement Learning
T. Weber
S. Racanière
David P. Reichert
Lars Buesing
A. Guez
...
Razvan Pascanu
Peter W. Battaglia
Demis Hassabis
David Silver
Daan Wierstra
LM&Ro
103
557
0
19 Jul 2017
The VGLC: The Video Game Level Corpus
A. Summerville
Sam Snodgrass
Michael Mateas
Santiago Ontañón
51
120
0
23 Jun 2016
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