ResearchTrend.AI
  • Communities
  • Connect sessions
  • AI calendar
  • Organizations
  • Join Slack
  • Contact Sales
Papers
Communities
Social Events
Terms and Conditions
Pricing
Contact Sales
Parameter LabParameter LabTwitterGitHubLinkedInBlueskyYoutube

© 2026 ResearchTrend.AI, All rights reserved.

  1. Home
  2. Papers
  3. 2007.06108
211
16
v1v2 (latest)

Tabletop Roleplaying Games as Procedural Content Generators

International Conference on Foundations of Digital Games (FDG), 2020
12 July 2020
Matthew J. Guzdial
Devina Acharya
M. Kreminski
Michael Cook
M. Eladhari
Antonios Liapis
Anne Sullivan
ArXiv (abs)PDFHTML
Abstract

Tabletop roleplaying games (TTRPGs) and procedural content generators can both be understood as systems of rules for producing content. In this paper, we argue that TTRPG design can usefully be viewed as procedural content generator design. We present several case studies linking key concepts from PCG research -- including possibility spaces, expressive range analysis, and generative pipelines -- to key concepts in TTRPG design. We then discuss the implications of these relationships and suggest directions for future work uniting research in TTRPGs and PCG.

View on arXiv
Comments on this paper