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2402.12377
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Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesis
19 February 2024
Christian Reiser
Stephan J. Garbin
Pratul P. Srinivasan
Dor Verbin
Richard Szeliski
B. Mildenhall
Jonathan T. Barron
Peter Hedman
Andreas Geiger
3DV
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Papers citing
"Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesis"
18 / 18 papers shown
Title
SplatVoxel: History-Aware Novel View Streaming without Temporal Training
Yiming Wang
Lucy Chai
Xuan Luo
Michael Niemeyer
Manuel Lagunas
Stephen Lombardi
Siyu Tang
Tiancheng Sun
3DGS
58
0
0
18 Mar 2025
Beyond Existance: Fulfill 3D Reconstructed Scenes with Pseudo Details
Yifei Gao
Jun Huang
Lei Wang
Ruiting Dai
Jun Cheng
3DGS
61
0
0
06 Mar 2025
Geometry Field Splatting with Gaussian Surfels
Kaiwen Jiang
Venkataram Sivaram
Cheng Peng
R. Ramamoorthi
87
1
0
26 Nov 2024
Aquatic-GS: A Hybrid 3D Representation for Underwater Scenes
Shaohua Liu
Junzhe Lu
Zuoya Gu
Jiajun Li
Yue Deng
3DGS
41
0
0
31 Oct 2024
Spiking GS: Towards High-Accuracy and Low-Cost Surface Reconstruction via Spiking Neuron-based Gaussian Splatting
Weixing Zhang
Zehan Li
De Ma
Huajin Tang
Xudong Jiang
Qian Zheng
Gang Pan
30
0
0
09 Oct 2024
EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis
Alexander Mai
Peter Hedman
George Kopanas
Dor Verbin
David Futschik
Qiangeng Xu
F. Kuester
Jonathan T. Barron
Yinda Zhang
3DGS
39
13
0
02 Oct 2024
Multi-times Monte Carlo Rendering for Inter-reflection Reconstruction
Tengjie Zhu
Zhuo Chen
Jingnan Gao
Yichao Yan
Xiaokang Yang
37
0
0
08 Jul 2024
Effective Rank Analysis and Regularization for Enhanced 3D Gaussian Splatting
J. Hyung
Susung Hong
Sungwon Hwang
Jaeseong Lee
Jaegul Choo
Jin-Hwa Kim
3DGS
44
5
0
17 Jun 2024
Oblique-MERF: Revisiting and Improving MERF for Oblique Photography
Xiaoyi Zeng
Kaiwen Song
Leyuan Yang
Bailin Deng
Juyong Zhang
39
0
0
15 Apr 2024
Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians
Kerui Ren
Lihan Jiang
Tao Lu
Mulin Yu
Linning Xu
Zhangkai Ni
Bo Dai
3DGS
41
75
0
26 Mar 2024
2D Gaussian Splatting for Geometrically Accurate Radiance Fields
Binbin Huang
Zehao Yu
Anpei Chen
Andreas Geiger
Shenghua Gao
3DGS
104
423
0
26 Mar 2024
GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction
Mulin Yu
Tao Lu
Linning Xu
Lihan Jiang
Yuanbo Xiangli
Bo Dai
3DGS
39
42
0
25 Mar 2024
INPC: Implicit Neural Point Clouds for Radiance Field Rendering
Florian Hahlbohm
Linus Franke
Moritz Kappel
Susana Castillo
Marc Stamminger
M. Magnor
Marcus Magnor
3DPC
66
4
0
25 Mar 2024
Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering
Antoine Guédon
Vincent Lepetit
3DGS
AI4CE
41
9
0
21 Mar 2024
RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS
Michael Niemeyer
Fabian Manhardt
Marie-Julie Rakotosaona
Michael Oechsle
Daniel Duckworth
R. Gosula
Keisuke Tateno
John Bates
Dominik Kaeser
Federico Tombari
3DGS
69
54
0
20 Mar 2024
Anti-Aliased Neural Implicit Surfaces with Encoding Level of Detail
Yi Zhuang
Qi Zhang
Yingfa Feng
Hao Zhu
Yao Yao
Xiaoyu Li
Yan-Pei Cao
Ying Shan
Xun Cao
58
22
0
19 Sep 2023
Analyzing the Internals of Neural Radiance Fields
Lukas Radl
A. Kurz
Michael Steiner
M. Steinberger
15
4
0
01 Jun 2023
Neural Sparse Voxel Fields
Lingjie Liu
Jiatao Gu
Kyaw Zaw Lin
Tat-Seng Chua
Christian Theobalt
203
1,242
0
22 Jul 2020
1