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RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS

20 March 2024
Michael Niemeyer
Fabian Manhardt
Marie-Julie Rakotosaona
Michael Oechsle
Daniel Duckworth
R. Gosula
Keisuke Tateno
John Bates
Dominik Kaeser
Federico Tombari
    3DGS
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Abstract

Recent advances in view synthesis and real-time rendering have achieved photorealistic quality at impressive rendering speeds. While Radiance Field-based methods achieve state-of-the-art quality in challenging scenarios such as in-the-wild captures and large-scale scenes, they often suffer from excessively high compute requirements linked to volumetric rendering. Gaussian Splatting-based methods, on the other hand, rely on rasterization and naturally achieve real-time rendering but suffer from brittle optimization heuristics that underperform on more challenging scenes. In this work, we present RadSplat, a lightweight method for robust real-time rendering of complex scenes. Our main contributions are threefold. First, we use radiance fields as a prior and supervision signal for optimizing point-based scene representations, leading to improved quality and more robust optimization. Next, we develop a novel pruning technique reducing the overall point count while maintaining high quality, leading to smaller and more compact scene representations with faster inference speeds. Finally, we propose a novel test-time filtering approach that further accelerates rendering and allows to scale to larger, house-sized scenes. We find that our method enables state-of-the-art synthesis of complex captures at 900+ FPS.

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@article{niemeyer2025_2403.13806,
  title={ RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS },
  author={ Michael Niemeyer and Fabian Manhardt and Marie-Julie Rakotosaona and Michael Oechsle and Daniel Duckworth and Rama Gosula and Keisuke Tateno and John Bates and Dominik Kaeser and Federico Tombari },
  journal={arXiv preprint arXiv:2403.13806},
  year={ 2025 }
}
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