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Tile Embedding: A General Representation for Procedural Level Generation
  via Machine Learning

Tile Embedding: A General Representation for Procedural Level Generation via Machine Learning

7 October 2021
Mrunal Jadhav
Matthew J. Guzdial
    AI4TS
ArXivPDFHTML

Papers citing "Tile Embedding: A General Representation for Procedural Level Generation via Machine Learning"

13 / 13 papers shown
Title
Entity Embedding as Game Representation
Entity Embedding as Game Representation
Nazanin Yousefzadeh Khameneh
Matthew J. Guzdial
OCL
13
14
0
04 Oct 2020
Exploring Level Blending across Platformers via Paths and Affordances
Exploring Level Blending across Platformers via Paths and Affordances
Anurag Sarkar
A. Summerville
Sam Snodgrass
Gerard R. Bentley
J. Osborn
21
25
0
22 Aug 2020
Learning to Simulate Dynamic Environments with GameGAN
Learning to Simulate Dynamic Environments with GameGAN
Seung Wook Kim
Yuhao Zhou
Jonah Philion
Antonio Torralba
Sanja Fidler
GAN
46
102
0
25 May 2020
Controllable Level Blending between Games using Variational Autoencoders
Controllable Level Blending between Games using Variational Autoencoders
Anurag Sarkar
Zhihan Yang
Seth Cooper
GAN
DRL
36
32
0
27 Feb 2020
Explainable PCGML via Game Design Patterns
Explainable PCGML via Game Design Patterns
Matthew J. Guzdial
Josh Reno
Jonathan Chen
Gillian Smith
Mark O. Riedl
34
33
0
25 Sep 2018
World Models
World Models
David R Ha
Jürgen Schmidhuber
SyDa
103
1,062
0
27 Mar 2018
Autoencoder-augmented Neuroevolution for Visual Doom Playing
Autoencoder-augmented Neuroevolution for Visual Doom Playing
Samuel Alvernaz
Julian Togelius
43
62
0
12 Jul 2017
Procedural Content Generation via Machine Learning (PCGML)
Procedural Content Generation via Machine Learning (PCGML)
A. Summerville
Sam Snodgrass
Matthew J. Guzdial
Christoffer Holmgård
Amy K. Hoover
Aaron Isaksen
Andy Nealen
Julian Togelius
3DV
54
389
0
02 Feb 2017
The VGLC: The Video Game Level Corpus
The VGLC: The Video Game Level Corpus
A. Summerville
Sam Snodgrass
Michael Mateas
Santiago Ontañón
34
120
0
23 Jun 2016
Super Mario as a String: Platformer Level Generation Via LSTMs
Super Mario as a String: Platformer Level Generation Via LSTMs
A. Summerville
Michael Mateas
40
149
0
02 Mar 2016
Batch Normalization: Accelerating Deep Network Training by Reducing
  Internal Covariate Shift
Batch Normalization: Accelerating Deep Network Training by Reducing Internal Covariate Shift
Sergey Ioffe
Christian Szegedy
OOD
328
43,154
0
11 Feb 2015
Auto-Encoding Variational Bayes
Auto-Encoding Variational Bayes
Diederik P. Kingma
Max Welling
BDL
367
16,962
0
20 Dec 2013
Efficient Estimation of Word Representations in Vector Space
Efficient Estimation of Word Representations in Vector Space
Tomas Mikolov
Kai Chen
G. Corrado
J. Dean
3DV
552
31,406
0
16 Jan 2013
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