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2106.12692
Cited By
Dungeon and Platformer Level Blending and Generation using Conditional VAEs
17 June 2021
Anurag Sarkar
Seth Cooper
DiffM
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Papers citing
"Dungeon and Platformer Level Blending and Generation using Conditional VAEs"
20 / 20 papers shown
Title
Generative Adversarial Networks
Gilad Cohen
Raja Giryes
GAN
280
30,103
0
01 Mar 2022
Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencoder
Anurag Sarkar
Seth Cooper
73
30
0
24 Feb 2021
Illuminating the Space of Beatable Lode Runner Levels Produced By Various Generative Adversarial Networks
Kirby Steckel
Jacob Schrum
GAN
45
22
0
19 Jan 2021
Conditional Level Generation and Game Blending
Anurag Sarkar
Zhihan Yang
Seth Cooper
58
20
0
13 Oct 2020
Exploring Level Blending across Platformers via Paths and Affordances
Anurag Sarkar
A. Summerville
Sam Snodgrass
Gerard R. Bentley
J. Osborn
41
25
0
22 Aug 2020
Game Level Clustering and Generation using Gaussian Mixture VAEs
Zhihan Yang
Anurag Sarkar
Seth Cooper
38
12
0
22 Aug 2020
Towards Game Design via Creative Machine Learning (GDCML)
Anurag Sarkar
Seth Cooper
AI4CE
65
21
0
25 Jul 2020
Sequential Segment-based Level Generation and Blending using Variational Autoencoders
Anurag Sarkar
Seth Cooper
3DV
58
26
0
17 Jul 2020
Multi-Domain Level Generation and Blending with Sketches via Example-Driven BSP and Variational Autoencoders
Sam Snodgrass
Anurag Sarkar
83
23
0
17 Jun 2020
Interactive Evolution and Exploration Within Latent Level-Design Space of Generative Adversarial Networks
Jacob Schrum
Jake Gutierrez
Vanessa Volz
Jialin Liu
Simon Lucas
S. Risi
GAN
57
52
0
31 Mar 2020
Controllable Level Blending between Games using Variational Autoencoders
Anurag Sarkar
Zhihan Yang
Seth Cooper
GAN
DRL
46
32
0
27 Feb 2020
Conceptual Game Expansion
Matthew J. Guzdial
Mark O. Riedl
59
12
0
22 Feb 2020
Mario Level Generation From Mechanics Using Scene Stitching
M. Green
Luvneesh Mugrai
Ahmed Khalifa
Julian Togelius
49
23
0
07 Feb 2020
Generative Adversarial Network Rooms in Generative Graph Grammar Dungeons for The Legend of Zelda
Jake Gutierrez
Jacob Schrum
AI4CE
GAN
44
26
0
14 Jan 2020
Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network
Vanessa Volz
Jacob Schrum
Jialin Liu
Simon Lucas
Adam M. Smith
S. Risi
GAN
109
232
0
02 May 2018
DOOM Level Generation using Generative Adversarial Networks
E. Giacomello
P. Lanzi
Daniele Loiacono
GAN
55
59
0
24 Apr 2018
Procedural Content Generation via Machine Learning (PCGML)
A. Summerville
Sam Snodgrass
Matthew J. Guzdial
Christoffer Holmgård
Amy K. Hoover
Aaron Isaksen
Andy Nealen
Julian Togelius
3DV
79
389
0
02 Feb 2017
The VGLC: The Video Game Level Corpus
A. Summerville
Sam Snodgrass
Michael Mateas
Santiago Ontañón
49
120
0
23 Jun 2016
Attribute2Image: Conditional Image Generation from Visual Attributes
Xinchen Yan
Jimei Yang
Kihyuk Sohn
Honglak Lee
DRL
GAN
68
771
0
02 Dec 2015
Auto-Encoding Variational Bayes
Diederik P. Kingma
Max Welling
BDL
452
16,929
0
20 Dec 2013
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