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2102.12463
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Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencoder
24 February 2021
Anurag Sarkar
Seth Cooper
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Papers citing
"Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencoder"
26 / 26 papers shown
Title
Level Generation with Constrained Expressive Range
Mahsa Bazzaz
Seth Cooper
16
0
0
04 Apr 2025
Measuring Diversity of Game Scenarios
Yuchen Li
Ziqi Wang
Qingquan Zhang
Jialin Liu
Jiaheng Liu
63
2
0
17 Jan 2025
On the Evaluation of Procedural Level Generation Systems
Oliver Withington
Michael Cook
L. Tokarchuk
26
4
0
29 Apr 2024
LVNS-RAVE: Diversified audio generation with RAVE and Latent Vector Novelty Search
Jinyue Guo
Anna-Maria Christodoulou
Balint Laczko
K. Glette
28
0
0
22 Apr 2024
Reconstructing Existing Levels through Level Inpainting
Johor Jara Gonzalez
Mathew Guzdial
GAN
18
1
0
18 Sep 2023
The Five-Dollar Model: Generating Game Maps and Sprites from Sentence Embeddings
Timothy Merino
Roman Negri
Dipika Rajesh
M. Charity
Julian Togelius
DiffM
VLM
24
15
0
08 Aug 2023
Lode Encoder: AI-constrained co-creativity
Debosmita Bhaumik
Ahmed Khalifa
Julian Togelius
AI4CE
19
13
0
02 Aug 2023
Joint Level Generation and Translation Using Gameplay Videos
Negar Mirgati
Matthew J. Guzdial
VGen
27
0
0
29 Jun 2023
Proximal Policy Gradient Arborescence for Quality Diversity Reinforcement Learning
S. Batra
Bryon Tjanaka
Matthew C. Fontaine
Aleksei Petrenko
Stefanos Nikolaidis
Gaurav Sukhatme
OffRL
45
12
0
23 May 2023
Surrogate Assisted Generation of Human-Robot Interaction Scenarios
Varun Bhatt
Heramb Nemlekar
Matthew C. Fontaine
Bryon Tjanaka
Hejia Zhang
Ya-Chuan Hsu
Stefanos Nikolaidis
39
8
0
26 Apr 2023
The Right Variety: Improving Expressive Range Analysis with Metric Selection Methods
Oliver Withington
L. Tokarchuk
26
6
0
05 Apr 2023
Targeted Analysis of High-Risk States Using an Oriented Variational Autoencoder
Chenguang Wang
Ensieh Sharifnia
Simon Tindemans
Peter Palensky
DRL
18
0
0
20 Mar 2023
Evolving Populations of Diverse RL Agents with MAP-Elites
Thomas Pierrot
Arthur Flajolet
27
8
0
09 Mar 2023
MarioGPT: Open-Ended Text2Level Generation through Large Language Models
Shyam Sudhakaran
Miguel González Duque
Claire Glanois
Matthias Anton Freiberger
Elias Najarro
S. Risi
VLM
21
54
0
12 Feb 2023
Clustering-based Tile Embedding (CTE): A General Representation for Level Design with Skewed Tile Distributions
Mrunal Jadhav
Matthew J. Guzdial
13
1
0
23 Oct 2022
Online Damage Recovery for Physical Robots with Hierarchical Quality-Diversity
Maxime Allard
Simón C. Smith
Konstantinos Chatzilygeroudis
Bryan Lim
Antoine Cully
19
13
0
18 Oct 2022
Latent Combinational Game Design
Anurag Sarkar
Seth Cooper
17
0
0
28 Jun 2022
Deep Surrogate Assisted Generation of Environments
Varun Bhatt
Bryon Tjanaka
Matthew C. Fontaine
Stefanos Nikolaidis
48
35
0
09 Jun 2022
Mario Plays on a Manifold: Generating Functional Content in Latent Space through Differential Geometry
Miguel González Duque
Rasmus Berg Palm
Søren Hauberg
S. Risi
DiffM
13
6
0
31 May 2022
Compressing and Comparing the Generative Spaces of Procedural Content Generators
Oliver Withington
L. Tokarchuk
31
4
0
30 May 2022
Covariance Matrix Adaptation MAP-Annealing
Matthew C. Fontaine
Stefanos Nikolaidis
45
25
0
22 May 2022
Hierarchical Quality-Diversity for Online Damage Recovery
Maxime Allard
Simón C. Smith
Konstantinos Chatzilygeroudis
Antoine Cully
17
12
0
12 Apr 2022
Ensemble Learning For Mega Man Level Generation
Bowei Li
Ruohan Chen
Yuqing Xue
Ricky Wang
Wenwen Li
Matthew J. Guzdial
GAN
26
3
0
27 Jul 2021
Dungeon and Platformer Level Blending and Generation using Conditional VAEs
Anurag Sarkar
Seth Cooper
DiffM
16
14
0
17 Jun 2021
Differentiable Quality Diversity
Matthew C. Fontaine
Stefanos Nikolaidis
42
89
0
07 Jun 2021
Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network
Vanessa Volz
Jacob Schrum
Jialin Liu
Simon Lucas
Adam M. Smith
S. Risi
GAN
65
230
0
02 May 2018
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