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Generating and Blending Game Levels via Quality-Diversity in the Latent
  Space of a Variational Autoencoder

Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencoder

24 February 2021
Anurag Sarkar
Seth Cooper
ArXivPDFHTML

Papers citing "Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencoder"

26 / 26 papers shown
Title
Level Generation with Constrained Expressive Range
Level Generation with Constrained Expressive Range
Mahsa Bazzaz
Seth Cooper
16
0
0
04 Apr 2025
Measuring Diversity of Game Scenarios
Measuring Diversity of Game Scenarios
Yuchen Li
Ziqi Wang
Qingquan Zhang
Jialin Liu
Jiaheng Liu
63
2
0
17 Jan 2025
On the Evaluation of Procedural Level Generation Systems
On the Evaluation of Procedural Level Generation Systems
Oliver Withington
Michael Cook
L. Tokarchuk
26
4
0
29 Apr 2024
LVNS-RAVE: Diversified audio generation with RAVE and Latent Vector
  Novelty Search
LVNS-RAVE: Diversified audio generation with RAVE and Latent Vector Novelty Search
Jinyue Guo
Anna-Maria Christodoulou
Balint Laczko
K. Glette
28
0
0
22 Apr 2024
Reconstructing Existing Levels through Level Inpainting
Reconstructing Existing Levels through Level Inpainting
Johor Jara Gonzalez
Mathew Guzdial
GAN
18
1
0
18 Sep 2023
The Five-Dollar Model: Generating Game Maps and Sprites from Sentence
  Embeddings
The Five-Dollar Model: Generating Game Maps and Sprites from Sentence Embeddings
Timothy Merino
Roman Negri
Dipika Rajesh
M. Charity
Julian Togelius
DiffM
VLM
24
15
0
08 Aug 2023
Lode Encoder: AI-constrained co-creativity
Lode Encoder: AI-constrained co-creativity
Debosmita Bhaumik
Ahmed Khalifa
Julian Togelius
AI4CE
19
13
0
02 Aug 2023
Joint Level Generation and Translation Using Gameplay Videos
Joint Level Generation and Translation Using Gameplay Videos
Negar Mirgati
Matthew J. Guzdial
VGen
27
0
0
29 Jun 2023
Proximal Policy Gradient Arborescence for Quality Diversity
  Reinforcement Learning
Proximal Policy Gradient Arborescence for Quality Diversity Reinforcement Learning
S. Batra
Bryon Tjanaka
Matthew C. Fontaine
Aleksei Petrenko
Stefanos Nikolaidis
Gaurav Sukhatme
OffRL
45
12
0
23 May 2023
Surrogate Assisted Generation of Human-Robot Interaction Scenarios
Surrogate Assisted Generation of Human-Robot Interaction Scenarios
Varun Bhatt
Heramb Nemlekar
Matthew C. Fontaine
Bryon Tjanaka
Hejia Zhang
Ya-Chuan Hsu
Stefanos Nikolaidis
39
8
0
26 Apr 2023
The Right Variety: Improving Expressive Range Analysis with Metric
  Selection Methods
The Right Variety: Improving Expressive Range Analysis with Metric Selection Methods
Oliver Withington
L. Tokarchuk
26
6
0
05 Apr 2023
Targeted Analysis of High-Risk States Using an Oriented Variational
  Autoencoder
Targeted Analysis of High-Risk States Using an Oriented Variational Autoencoder
Chenguang Wang
Ensieh Sharifnia
Simon Tindemans
Peter Palensky
DRL
18
0
0
20 Mar 2023
Evolving Populations of Diverse RL Agents with MAP-Elites
Evolving Populations of Diverse RL Agents with MAP-Elites
Thomas Pierrot
Arthur Flajolet
27
8
0
09 Mar 2023
MarioGPT: Open-Ended Text2Level Generation through Large Language Models
MarioGPT: Open-Ended Text2Level Generation through Large Language Models
Shyam Sudhakaran
Miguel González Duque
Claire Glanois
Matthias Anton Freiberger
Elias Najarro
S. Risi
VLM
21
54
0
12 Feb 2023
Clustering-based Tile Embedding (CTE): A General Representation for
  Level Design with Skewed Tile Distributions
Clustering-based Tile Embedding (CTE): A General Representation for Level Design with Skewed Tile Distributions
Mrunal Jadhav
Matthew J. Guzdial
13
1
0
23 Oct 2022
Online Damage Recovery for Physical Robots with Hierarchical
  Quality-Diversity
Online Damage Recovery for Physical Robots with Hierarchical Quality-Diversity
Maxime Allard
Simón C. Smith
Konstantinos Chatzilygeroudis
Bryan Lim
Antoine Cully
19
13
0
18 Oct 2022
Latent Combinational Game Design
Latent Combinational Game Design
Anurag Sarkar
Seth Cooper
17
0
0
28 Jun 2022
Deep Surrogate Assisted Generation of Environments
Deep Surrogate Assisted Generation of Environments
Varun Bhatt
Bryon Tjanaka
Matthew C. Fontaine
Stefanos Nikolaidis
48
35
0
09 Jun 2022
Mario Plays on a Manifold: Generating Functional Content in Latent Space
  through Differential Geometry
Mario Plays on a Manifold: Generating Functional Content in Latent Space through Differential Geometry
Miguel González Duque
Rasmus Berg Palm
Søren Hauberg
S. Risi
DiffM
13
6
0
31 May 2022
Compressing and Comparing the Generative Spaces of Procedural Content
  Generators
Compressing and Comparing the Generative Spaces of Procedural Content Generators
Oliver Withington
L. Tokarchuk
31
4
0
30 May 2022
Covariance Matrix Adaptation MAP-Annealing
Covariance Matrix Adaptation MAP-Annealing
Matthew C. Fontaine
Stefanos Nikolaidis
45
25
0
22 May 2022
Hierarchical Quality-Diversity for Online Damage Recovery
Hierarchical Quality-Diversity for Online Damage Recovery
Maxime Allard
Simón C. Smith
Konstantinos Chatzilygeroudis
Antoine Cully
17
12
0
12 Apr 2022
Ensemble Learning For Mega Man Level Generation
Ensemble Learning For Mega Man Level Generation
Bowei Li
Ruohan Chen
Yuqing Xue
Ricky Wang
Wenwen Li
Matthew J. Guzdial
GAN
26
3
0
27 Jul 2021
Dungeon and Platformer Level Blending and Generation using Conditional
  VAEs
Dungeon and Platformer Level Blending and Generation using Conditional VAEs
Anurag Sarkar
Seth Cooper
DiffM
16
14
0
17 Jun 2021
Differentiable Quality Diversity
Differentiable Quality Diversity
Matthew C. Fontaine
Stefanos Nikolaidis
42
89
0
07 Jun 2021
Evolving Mario Levels in the Latent Space of a Deep Convolutional
  Generative Adversarial Network
Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network
Vanessa Volz
Jacob Schrum
Jialin Liu
Simon Lucas
Adam M. Smith
S. Risi
GAN
65
230
0
02 May 2018
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