Papers
Communities
Events
Blog
Pricing
Search
Open menu
Home
Papers
2004.00151
Cited By
Interactive Evolution and Exploration Within Latent Level-Design Space of Generative Adversarial Networks
31 March 2020
Jacob Schrum
Jake Gutierrez
Vanessa Volz
Jialin Liu
Simon Lucas
S. Risi
GAN
Re-assign community
ArXiv (abs)
PDF
HTML
Papers citing
"Interactive Evolution and Exploration Within Latent Level-Design Space of Generative Adversarial Networks"
17 / 17 papers shown
Title
Measuring Diversity of Game Scenarios
Yuchen Li
Ziqi Wang
Qingquan Zhang
Jialin Liu
Qingbin Liu
106
3
0
17 Jan 2025
An HCI-Centric Survey and Taxonomy of Human-Generative-AI Interactions
Jingyu Shi
Rahul Jain
Hyungjun Doh
Ryo Suzuki
Karthik Ramani
3DV
80
24
0
11 Oct 2023
Lode Encoder: AI-constrained co-creativity
Debosmita Bhaumik
Ahmed Khalifa
Julian Togelius
AI4CE
45
13
0
02 Aug 2023
Compressing and Comparing the Generative Spaces of Procedural Content Generators
Oliver Withington
L. Tokarchuk
68
4
0
30 May 2022
EvoRobogami: Co-designing with Humans in Evolutionary Robotics Experiments
Zonghao Huang
Quinn Wu
David Howard
Cynthia Sung
56
2
0
17 May 2022
Minimal Neural Network Models for Permutation Invariant Agents
J. Pedersen
S. Risi
92
3
0
12 May 2022
Constrained Graphic Layout Generation via Latent Optimization
Kotaro Kikuchi
E. Simo-Serra
Mayu Otani
Kota Yamaguchi
73
106
0
02 Aug 2021
Toward Co-creative Dungeon Generation via Transfer Learning
Zisen Zhou
Matthew J. Guzdial
GAN
58
4
0
27 Jul 2021
TaikoNation: Patterning-focused Chart Generation for Rhythm Action Games
Emily Halina
Matthew J. Guzdial
69
10
0
26 Jul 2021
Dungeon and Platformer Level Blending and Generation using Conditional VAEs
Anurag Sarkar
Seth Cooper
DiffM
66
14
0
17 Jun 2021
Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencoder
Anurag Sarkar
Seth Cooper
76
30
0
24 Feb 2021
Illuminating the Space of Beatable Lode Runner Levels Produced By Various Generative Adversarial Networks
Kirby Steckel
Jacob Schrum
GAN
71
22
0
19 Jan 2021
Conditional Level Generation and Game Blending
Anurag Sarkar
Zhihan Yang
Seth Cooper
66
20
0
13 Oct 2020
Deep Learning for Procedural Content Generation
Jialin Liu
Sam Snodgrass
Ahmed Khalifa
S. Risi
Georgios N. Yannakakis
Julian Togelius
3DV
92
138
0
09 Oct 2020
Towards Game Design via Creative Machine Learning (GDCML)
Anurag Sarkar
Seth Cooper
AI4CE
72
21
0
25 Jul 2020
Synthetic Observational Health Data with GANs: from slow adoption to a boom in medical research and ultimately digital twins?
Jeremy Georges-Filteau
Elisa Cirillo
SyDa
AI4CE
89
17
0
27 May 2020
A Novel CNet-assisted Evolutionary Level Repairer and Its Applications to Super Mario Bros
Tianye Shu
Ziqi Wang
Jialin Liu
Xin Yao
61
12
0
13 May 2020
1