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Interactive Evolution and Exploration Within Latent Level-Design Space
  of Generative Adversarial Networks

Interactive Evolution and Exploration Within Latent Level-Design Space of Generative Adversarial Networks

31 March 2020
Jacob Schrum
Jake Gutierrez
Vanessa Volz
Jialin Liu
Simon Lucas
S. Risi
    GAN
ArXiv (abs)PDFHTML

Papers citing "Interactive Evolution and Exploration Within Latent Level-Design Space of Generative Adversarial Networks"

17 / 17 papers shown
Title
Measuring Diversity of Game Scenarios
Measuring Diversity of Game Scenarios
Yuchen Li
Ziqi Wang
Qingquan Zhang
Jialin Liu
Qingbin Liu
106
3
0
17 Jan 2025
An HCI-Centric Survey and Taxonomy of Human-Generative-AI Interactions
An HCI-Centric Survey and Taxonomy of Human-Generative-AI Interactions
Jingyu Shi
Rahul Jain
Hyungjun Doh
Ryo Suzuki
Karthik Ramani
3DV
80
24
0
11 Oct 2023
Lode Encoder: AI-constrained co-creativity
Lode Encoder: AI-constrained co-creativity
Debosmita Bhaumik
Ahmed Khalifa
Julian Togelius
AI4CE
45
13
0
02 Aug 2023
Compressing and Comparing the Generative Spaces of Procedural Content
  Generators
Compressing and Comparing the Generative Spaces of Procedural Content Generators
Oliver Withington
L. Tokarchuk
68
4
0
30 May 2022
EvoRobogami: Co-designing with Humans in Evolutionary Robotics
  Experiments
EvoRobogami: Co-designing with Humans in Evolutionary Robotics Experiments
Zonghao Huang
Quinn Wu
David Howard
Cynthia Sung
56
2
0
17 May 2022
Minimal Neural Network Models for Permutation Invariant Agents
Minimal Neural Network Models for Permutation Invariant Agents
J. Pedersen
S. Risi
92
3
0
12 May 2022
Constrained Graphic Layout Generation via Latent Optimization
Constrained Graphic Layout Generation via Latent Optimization
Kotaro Kikuchi
E. Simo-Serra
Mayu Otani
Kota Yamaguchi
73
106
0
02 Aug 2021
Toward Co-creative Dungeon Generation via Transfer Learning
Toward Co-creative Dungeon Generation via Transfer Learning
Zisen Zhou
Matthew J. Guzdial
GAN
58
4
0
27 Jul 2021
TaikoNation: Patterning-focused Chart Generation for Rhythm Action Games
TaikoNation: Patterning-focused Chart Generation for Rhythm Action Games
Emily Halina
Matthew J. Guzdial
69
10
0
26 Jul 2021
Dungeon and Platformer Level Blending and Generation using Conditional
  VAEs
Dungeon and Platformer Level Blending and Generation using Conditional VAEs
Anurag Sarkar
Seth Cooper
DiffM
66
14
0
17 Jun 2021
Generating and Blending Game Levels via Quality-Diversity in the Latent
  Space of a Variational Autoencoder
Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencoder
Anurag Sarkar
Seth Cooper
76
30
0
24 Feb 2021
Illuminating the Space of Beatable Lode Runner Levels Produced By
  Various Generative Adversarial Networks
Illuminating the Space of Beatable Lode Runner Levels Produced By Various Generative Adversarial Networks
Kirby Steckel
Jacob Schrum
GAN
71
22
0
19 Jan 2021
Conditional Level Generation and Game Blending
Conditional Level Generation and Game Blending
Anurag Sarkar
Zhihan Yang
Seth Cooper
66
20
0
13 Oct 2020
Deep Learning for Procedural Content Generation
Deep Learning for Procedural Content Generation
Jialin Liu
Sam Snodgrass
Ahmed Khalifa
S. Risi
Georgios N. Yannakakis
Julian Togelius
3DV
92
138
0
09 Oct 2020
Towards Game Design via Creative Machine Learning (GDCML)
Towards Game Design via Creative Machine Learning (GDCML)
Anurag Sarkar
Seth Cooper
AI4CE
72
21
0
25 Jul 2020
Synthetic Observational Health Data with GANs: from slow adoption to a
  boom in medical research and ultimately digital twins?
Synthetic Observational Health Data with GANs: from slow adoption to a boom in medical research and ultimately digital twins?
Jeremy Georges-Filteau
Elisa Cirillo
SyDaAI4CE
89
17
0
27 May 2020
A Novel CNet-assisted Evolutionary Level Repairer and Its Applications
  to Super Mario Bros
A Novel CNet-assisted Evolutionary Level Repairer and Its Applications to Super Mario Bros
Tianye Shu
Ziqi Wang
Jialin Liu
Xin Yao
61
12
0
13 May 2020
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