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Controllable Level Blending between Games using Variational Autoencoders

Controllable Level Blending between Games using Variational Autoencoders

27 February 2020
Anurag Sarkar
Zhihan Yang
Seth Cooper
    GAN
    DRL
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Papers citing "Controllable Level Blending between Games using Variational Autoencoders"

13 / 13 papers shown
Title
Procedural content generation of puzzle games using conditional
  generative adversarial networks
Procedural content generation of puzzle games using conditional generative adversarial networks
Andreas Hald
J. Hansen
J. Kristensen
Paolo Burelli
GAN
30
14
0
26 Jun 2023
Procedural Content Generation via Knowledge Transformation (PCG-KT)
Procedural Content Generation via Knowledge Transformation (PCG-KT)
Anurag Sarkar
Matthew J. Guzdial
Sam Snodgrass
A. Summerville
Tiago Machado
Gillian Smith
15
4
0
01 May 2023
Clustering-based Tile Embedding (CTE): A General Representation for
  Level Design with Skewed Tile Distributions
Clustering-based Tile Embedding (CTE): A General Representation for Level Design with Skewed Tile Distributions
Mrunal Jadhav
Matthew J. Guzdial
21
1
0
23 Oct 2022
tile2tile: Learning Game Filters for Platformer Style Transfer
tile2tile: Learning Game Filters for Platformer Style Transfer
Anurag Sarkar
Seth Cooper
CLIP
19
4
0
15 Aug 2022
Tile Embedding: A General Representation for Procedural Level Generation
  via Machine Learning
Tile Embedding: A General Representation for Procedural Level Generation via Machine Learning
Mrunal Jadhav
Matthew J. Guzdial
AI4TS
11
10
0
07 Oct 2021
Generating Lode Runner Levels by Learning Player Paths with LSTMs
Generating Lode Runner Levels by Learning Player Paths with LSTMs
Kynan Sorochan
Jerry Chen
Yu
Matthew J. Guzdial
27
8
0
27 Jul 2021
Dungeon and Platformer Level Blending and Generation using Conditional
  VAEs
Dungeon and Platformer Level Blending and Generation using Conditional VAEs
Anurag Sarkar
Seth Cooper
DiffM
18
14
0
17 Jun 2021
Generating and Blending Game Levels via Quality-Diversity in the Latent
  Space of a Variational Autoencoder
Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencoder
Anurag Sarkar
Seth Cooper
24
30
0
24 Feb 2021
Sequential Segment-based Level Generation and Blending using Variational
  Autoencoders
Sequential Segment-based Level Generation and Blending using Variational Autoencoders
Anurag Sarkar
Seth Cooper
3DV
32
26
0
17 Jul 2020
Multi-Domain Level Generation and Blending with Sketches via
  Example-Driven BSP and Variational Autoencoders
Multi-Domain Level Generation and Blending with Sketches via Example-Driven BSP and Variational Autoencoders
Sam Snodgrass
Anurag Sarkar
51
23
0
17 Jun 2020
Capturing Local and Global Patterns in Procedural Content Generation via
  Machine Learning
Capturing Local and Global Patterns in Procedural Content Generation via Machine Learning
Vanessa Volz
Niels Justesen
Sam Snodgrass
S. Asadi
Sami Purmonen
Christoffer Holmgård
Julian Togelius
S. Risi
27
11
0
26 May 2020
Mario Level Generation From Mechanics Using Scene Stitching
Mario Level Generation From Mechanics Using Scene Stitching
M. Green
Luvneesh Mugrai
Ahmed Khalifa
Julian Togelius
32
23
0
07 Feb 2020
Evolving Mario Levels in the Latent Space of a Deep Convolutional
  Generative Adversarial Network
Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network
Vanessa Volz
Jacob Schrum
Jialin Liu
Simon Lucas
Adam M. Smith
S. Risi
GAN
65
231
0
02 May 2018
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