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Hierarchical Decision Making by Generating and Following Natural
  Language Instructions

Hierarchical Decision Making by Generating and Following Natural Language Instructions

3 June 2019
Hengyuan Hu
Denis Yarats
Qucheng Gong
Yuandong Tian
M. Lewis
    LM&Ro
ArXivPDFHTML

Papers citing "Hierarchical Decision Making by Generating and Following Natural Language Instructions"

21 / 21 papers shown
Title
Hierarchical Macro Strategy Model for MOBA Game AI
Hierarchical Macro Strategy Model for MOBA Game AI
Bin Wu
Qiang Fu
Jing Liang
Peng-fei Qu
Xiaoqian Li
Liang Wang
Wei Liu
Wei Yang
Yongsheng Liu
54
63
0
19 Dec 2018
TStarBots: Defeating the Cheating Level Builtin AI in StarCraft II in
  the Full Game
TStarBots: Defeating the Cheating Level Builtin AI in StarCraft II in the Full Game
Peng Sun
Xinghai Sun
Lei Han
Jiechao Xiong
Qing Wang
...
Yang Zheng
Ji Liu
Yongsheng Liu
Han Liu
Tong Zhang
52
76
0
19 Sep 2018
Speaker-Follower Models for Vision-and-Language Navigation
Speaker-Follower Models for Vision-and-Language Navigation
Daniel Fried
Ronghang Hu
Volkan Cirik
Anna Rohrbach
Jacob Andreas
Louis-Philippe Morency
Taylor Berg-Kirkpatrick
Kate Saenko
Dan Klein
Trevor Darrell
LM&Ro
LRM
314
500
0
07 Jun 2018
Relational Deep Reinforcement Learning
Relational Deep Reinforcement Learning
V. Zambaldi
David Raposo
Adam Santoro
V. Bapst
Yujia Li
...
Victoria Langston
Razvan Pascanu
M. Botvinick
Oriol Vinyals
Peter W. Battaglia
OffRL
154
221
0
05 Jun 2018
Hierarchical Text Generation and Planning for Strategic Dialogue
Hierarchical Text Generation and Planning for Strategic Dialogue
Denis Yarats
M. Lewis
50
55
0
15 Dec 2017
Unified Pragmatic Models for Generating and Following Instructions
Unified Pragmatic Models for Generating and Following Instructions
Daniel Fried
Jacob Andreas
Dan Klein
LRM
47
118
0
14 Nov 2017
StarCraft II: A New Challenge for Reinforcement Learning
StarCraft II: A New Challenge for Reinforcement Learning
Oriol Vinyals
T. Ewalds
Sergey Bartunov
Petko Georgiev
A. Vezhnevets
...
Anthony Brunasso
David Lawrence
Anders Ekermo
J. Repp
Rodney Tsing
76
874
0
16 Aug 2017
ELF: An Extensive, Lightweight and Flexible Research Platform for
  Real-time Strategy Games
ELF: An Extensive, Lightweight and Flexible Research Platform for Real-time Strategy Games
Yuandong Tian
Qucheng Gong
Wenling Shang
Yuxin Wu
C. L. Zitnick
OffRL
53
126
0
04 Jul 2017
Grounded Language Learning in a Simulated 3D World
Grounded Language Learning in a Simulated 3D World
Karl Moritz Hermann
Felix Hill
Simon Green
Fumin Wang
Ryan Faulkner
...
Denis Teplyashin
Marcus Wainwright
C. Apps
Demis Hassabis
Phil Blunsom
LM&Ro
42
306
0
20 Jun 2017
Zero-Shot Task Generalization with Multi-Task Deep Reinforcement
  Learning
Zero-Shot Task Generalization with Multi-Task Deep Reinforcement Learning
Junhyuk Oh
Satinder Singh
Honglak Lee
Pushmeet Kohli
OffRL
133
269
0
15 Jun 2017
ParlAI: A Dialog Research Software Platform
ParlAI: A Dialog Research Software Platform
Alexander H. Miller
Will Feng
Adam Fisch
Jiasen Lu
Dhruv Batra
Antoine Bordes
Devi Parikh
Jason Weston
73
375
0
18 May 2017
Modular Multitask Reinforcement Learning with Policy Sketches
Modular Multitask Reinforcement Learning with Policy Sketches
Jacob Andreas
Dan Klein
Sergey Levine
OffRL
138
461
0
06 Nov 2016
TorchCraft: a Library for Machine Learning Research on Real-Time
  Strategy Games
TorchCraft: a Library for Machine Learning Research on Real-Time Strategy Games
Gabriel Synnaeve
Nantas Nardelli
Alex Auvolat
Soumith Chintala
Timothée Lacroix
Zeming Lin
Florian Richoux
Nicolas Usunier
GNN
47
105
0
01 Nov 2016
Navigational Instruction Generation as Inverse Reinforcement Learning
  with Neural Machine Translation
Navigational Instruction Generation as Inverse Reinforcement Learning with Neural Machine Translation
Andrea F. Daniele
Joey Tianyi Zhou
Matthew R. Walter
LM&Ro
60
40
0
11 Oct 2016
The Option-Critic Architecture
The Option-Critic Architecture
Pierre-Luc Bacon
J. Harb
Doina Precup
OffRL
64
1,087
0
16 Sep 2016
Episodic Exploration for Deep Deterministic Policies: An Application to
  StarCraft Micromanagement Tasks
Episodic Exploration for Deep Deterministic Policies: An Application to StarCraft Micromanagement Tasks
Nicolas Usunier
Gabriel Synnaeve
Zeming Lin
Soumith Chintala
51
138
0
10 Sep 2016
A Deep Hierarchical Approach to Lifelong Learning in Minecraft
A Deep Hierarchical Approach to Lifelong Learning in Minecraft
Chen Tessler
Shahar Givony
Tom Zahavy
D. Mankowitz
Shie Mannor
CLL
126
380
0
25 Apr 2016
MazeBase: A Sandbox for Learning from Games
MazeBase: A Sandbox for Learning from Games
Sainbayar Sukhbaatar
Arthur Szlam
Gabriel Synnaeve
Soumith Chintala
Rob Fergus
59
80
0
23 Nov 2015
Listen, Attend, and Walk: Neural Mapping of Navigational Instructions to
  Action Sequences
Listen, Attend, and Walk: Neural Mapping of Navigational Instructions to Action Sequences
Hongyuan Mei
Joey Tianyi Zhou
Matthew R. Walter
LM&Ro
86
244
0
12 Jun 2015
Playing Atari with Deep Reinforcement Learning
Playing Atari with Deep Reinforcement Learning
Volodymyr Mnih
Koray Kavukcuoglu
David Silver
Alex Graves
Ioannis Antonoglou
Daan Wierstra
Martin Riedmiller
125
12,227
0
19 Dec 2013
Implementing a Wall-In Building Placement in StarCraft with Declarative
  Programming
Implementing a Wall-In Building Placement in StarCraft with Declarative Programming
Michal Certicky
42
20
0
19 Jun 2013
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