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Relational Deep Reinforcement Learning

5 June 2018
V. Zambaldi
David Raposo
Adam Santoro
V. Bapst
Yujia Li
Igor Babuschkin
K. Tuyls
David P. Reichert
Timothy Lillicrap
Edward Lockhart
Murray Shanahan
Victoria Langston
Razvan Pascanu
M. Botvinick
Oriol Vinyals
Peter W. Battaglia
    OffRL
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Abstract

We introduce an approach for deep reinforcement learning (RL) that improves upon the efficiency, generalization capacity, and interpretability of conventional approaches through structured perception and relational reasoning. It uses self-attention to iteratively reason about the relations between entities in a scene and to guide a model-free policy. Our results show that in a novel navigation and planning task called Box-World, our agent finds interpretable solutions that improve upon baselines in terms of sample complexity, ability to generalize to more complex scenes than experienced during training, and overall performance. In the StarCraft II Learning Environment, our agent achieves state-of-the-art performance on six mini-games -- surpassing human grandmaster performance on four. By considering architectural inductive biases, our work opens new directions for overcoming important, but stubborn, challenges in deep RL.

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