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On Reinforcement Learning for Full-length Game of StarCraft
v1v2 (latest)

On Reinforcement Learning for Full-length Game of StarCraft

23 September 2018
Zhen-Jia Pang
Ruo-Ze Liu
Zhou-Yu Meng
Yuanhang Zhang
Yang Yu
Tong Lu
    OffRL
ArXiv (abs)PDFHTML

Papers citing "On Reinforcement Learning for Full-length Game of StarCraft"

15 / 15 papers shown
Title
MA-RLHF: Reinforcement Learning from Human Feedback with Macro Actions
MA-RLHF: Reinforcement Learning from Human Feedback with Macro Actions
Yekun Chai
Haoran Sun
Huang Fang
Shuohuan Wang
Yu Sun
Hua Wu
459
4
0
03 Oct 2024
TStarBots: Defeating the Cheating Level Builtin AI in StarCraft II in
  the Full Game
TStarBots: Defeating the Cheating Level Builtin AI in StarCraft II in the Full Game
Peng Sun
Xinghai Sun
Lei Han
Jiechao Xiong
Qing Wang
...
Yang Zheng
Ji Liu
Yongsheng Liu
Han Liu
Tong Zhang
65
76
0
19 Sep 2018
Relational Deep Reinforcement Learning
Relational Deep Reinforcement Learning
V. Zambaldi
David Raposo
Adam Santoro
V. Bapst
Yujia Li
...
Victoria Langston
Razvan Pascanu
M. Botvinick
Oriol Vinyals
Peter W. Battaglia
OffRL
159
222
0
05 Jun 2018
Meta Learning Shared Hierarchies
Meta Learning Shared Hierarchies
Kevin Frans
Jonathan Ho
Xi Chen
Pieter Abbeel
John Schulman
66
355
0
26 Oct 2017
StarCraft II: A New Challenge for Reinforcement Learning
StarCraft II: A New Challenge for Reinforcement Learning
Oriol Vinyals
T. Ewalds
Sergey Bartunov
Petko Georgiev
A. Vezhnevets
...
Anthony Brunasso
David Lawrence
Anders Ekermo
J. Repp
Rodney Tsing
88
874
0
16 Aug 2017
Proximal Policy Optimization Algorithms
Proximal Policy Optimization Algorithms
John Schulman
Filip Wolski
Prafulla Dhariwal
Alec Radford
Oleg Klimov
OffRL
544
19,296
0
20 Jul 2017
Learning Macromanagement in StarCraft from Replays using Deep Learning
Learning Macromanagement in StarCraft from Replays using Deep Learning
Niels Justesen
S. Risi
68
69
0
12 Jul 2017
ELF: An Extensive, Lightweight and Flexible Research Platform for
  Real-time Strategy Games
ELF: An Extensive, Lightweight and Flexible Research Platform for Real-time Strategy Games
Yuandong Tian
Qucheng Gong
Wenling Shang
Yuxin Wu
C. L. Zitnick
OffRL
64
126
0
04 Jul 2017
FeUdal Networks for Hierarchical Reinforcement Learning
FeUdal Networks for Hierarchical Reinforcement Learning
A. Vezhnevets
Simon Osindero
Tom Schaul
N. Heess
Max Jaderberg
David Silver
Koray Kavukcuoglu
FedML
96
907
0
03 Mar 2017
Safe, Multi-Agent, Reinforcement Learning for Autonomous Driving
Safe, Multi-Agent, Reinforcement Learning for Autonomous Driving
Shai Shalev-Shwartz
Shaked Shammah
Amnon Shashua
111
840
0
11 Oct 2016
The Option-Critic Architecture
The Option-Critic Architecture
Pierre-Luc Bacon
J. Harb
Doina Precup
OffRL
71
1,089
0
16 Sep 2016
Episodic Exploration for Deep Deterministic Policies: An Application to
  StarCraft Micromanagement Tasks
Episodic Exploration for Deep Deterministic Policies: An Application to StarCraft Micromanagement Tasks
Nicolas Usunier
Gabriel Synnaeve
Zeming Lin
Soumith Chintala
78
138
0
10 Sep 2016
Asynchronous Methods for Deep Reinforcement Learning
Asynchronous Methods for Deep Reinforcement Learning
Volodymyr Mnih
Adria Puigdomenech Badia
M. Berk Mirza
Alex Graves
Timothy Lillicrap
Tim Harley
David Silver
Koray Kavukcuoglu
207
8,881
0
04 Feb 2016
End-to-End Training of Deep Visuomotor Policies
End-to-End Training of Deep Visuomotor Policies
Sergey Levine
Chelsea Finn
Trevor Darrell
Pieter Abbeel
BDL
315
3,444
0
02 Apr 2015
Playing Atari with Deep Reinforcement Learning
Playing Atari with Deep Reinforcement Learning
Volodymyr Mnih
Koray Kavukcuoglu
David Silver
Alex Graves
Ioannis Antonoglou
Daan Wierstra
Martin Riedmiller
129
12,269
0
19 Dec 2013
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