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1606.07487
Cited By
The VGLC: The Video Game Level Corpus
23 June 2016
A. Summerville
Sam Snodgrass
Michael Mateas
Santiago Ontañón
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Papers citing
"The VGLC: The Video Game Level Corpus"
25 / 25 papers shown
Title
Not All the Same: Understanding and Informing Similarity Estimation in Tile-Based Video Games
Sebastian Berns
Vanessa Volz
L. Tokarchuk
Sam Snodgrass
Christian Guckelsberger
47
1
0
28 Feb 2024
Active Learning for Classifying 2D Grid-Based Level Completability
Mahsa Bazzaz
Seth Cooper
24
5
0
08 Sep 2023
Clustering-based Tile Embedding (CTE): A General Representation for Level Design with Skewed Tile Distributions
Mrunal Jadhav
Matthew J. Guzdial
21
1
0
23 Oct 2022
tile2tile: Learning Game Filters for Platformer Style Transfer
Anurag Sarkar
Seth Cooper
CLIP
19
4
0
15 Aug 2022
Online Game Level Generation from Music
Ziqi Wang
Jialin Liu
34
2
0
12 Jul 2022
Pixel VQ-VAEs for Improved Pixel Art Representation
Akash Saravanan
Matthew J. Guzdial
27
8
0
23 Mar 2022
On Linking Level Segments
Colan F. Biemer
Seth Cooper
31
7
0
09 Mar 2022
Tile Embedding: A General Representation for Procedural Level Generation via Machine Learning
Mrunal Jadhav
Matthew J. Guzdial
AI4TS
9
10
0
07 Oct 2021
Toward Co-creative Dungeon Generation via Transfer Learning
Zisen Zhou
Matthew J. Guzdial
GAN
22
4
0
27 Jul 2021
Generating Lode Runner Levels by Learning Player Paths with LSTMs
Kynan Sorochan
Jerry Chen
Yu
Matthew J. Guzdial
27
8
0
27 Jul 2021
Experience-Driven PCG via Reinforcement Learning: A Super Mario Bros Study
Tianye Shu
Jialin Liu
Georgios N. Yannakakis
30
40
0
30 Jun 2021
Dungeon and Platformer Level Blending and Generation using Conditional VAEs
Anurag Sarkar
Seth Cooper
DiffM
18
14
0
17 Jun 2021
10 Years of the PCG workshop: Past and Future Trends
Antonios Liapis
3DV
54
21
0
21 Mar 2021
Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencoder
Anurag Sarkar
Seth Cooper
24
30
0
24 Feb 2021
Sequential Segment-based Level Generation and Blending using Variational Autoencoders
Anurag Sarkar
Seth Cooper
3DV
27
26
0
17 Jul 2020
Tabletop Roleplaying Games as Procedural Content Generators
Matthew J. Guzdial
Devina Acharya
M. Kreminski
Michael Cook
M. Eladhari
Antonios Liapis
Anne Sullivan
33
12
0
12 Jul 2020
Multi-Domain Level Generation and Blending with Sketches via Example-Driven BSP and Variational Autoencoders
Sam Snodgrass
Anurag Sarkar
51
23
0
17 Jun 2020
A Novel CNet-assisted Evolutionary Level Repairer and Its Applications to Super Mario Bros
Tianye Shu
Ziqi Wang
Jialin Liu
Xin Yao
31
12
0
13 May 2020
CPPN2GAN: Combining Compositional Pattern Producing Networks and GANs for Large-scale Pattern Generation
Jacob Schrum
Vanessa Volz
S. Risi
GAN
24
31
0
03 Apr 2020
Tile Pattern KL-Divergence for Analysing and Evolving Game Levels
Simon Lucas
Vanessa Volz
33
46
0
24 Apr 2019
Intentional Computational Level Design
Ahmed Khalifa
M. Green
Gabriella A. B. Barros
Julian Togelius
24
51
0
18 Apr 2019
Addressing the Fundamental Tension of PCGML with Discriminative Learning
Isaac Karth
Adam M. Smith
29
34
0
10 Sep 2018
Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network
Vanessa Volz
Jacob Schrum
Jialin Liu
Simon Lucas
Adam M. Smith
S. Risi
GAN
65
230
0
02 May 2018
Automatic Mapping of NES Games with Mappy
J. Osborn
A. Summerville
Michael Mateas
20
21
0
12 Jul 2017
Procedural Content Generation via Machine Learning (PCGML)
A. Summerville
Sam Snodgrass
Matthew J. Guzdial
Christoffer Holmgård
Amy K. Hoover
Aaron Isaksen
Andy Nealen
Julian Togelius
3DV
40
385
0
02 Feb 2017
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