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Efficient Differentiable Hardware Rasterization for 3D Gaussian Splatting

Efficient Differentiable Hardware Rasterization for 3D Gaussian Splatting

24 May 2025
Yitian Yuan
Qianyue He
    3DGS
ArXiv (abs)PDFHTML

Papers citing "Efficient Differentiable Hardware Rasterization for 3D Gaussian Splatting"

15 / 15 papers shown
Title
Hardware-Rasterized Ray-Based Gaussian Splatting
Hardware-Rasterized Ray-Based Gaussian Splatting
Samuel Rota Buló
Nemanja Bartolovic
Lorenzo Porzi
Peter Kontschieder
3DGS
89
1
0
24 Mar 2025
Balanced 3DGS: Gaussian-wise Parallelism Rendering with Fine-Grained Tiling
Balanced 3DGS: Gaussian-wise Parallelism Rendering with Fine-Grained Tiling
Hao Gui
Lin Hu
Rui Chen
Mingxiao Huang
Yuxin Yin
...
Yong Wu
Chen Liu
Zhongxu Sun
Xinyu Zhang
Kun Zhan
3DGS
171
6
0
23 Dec 2024
gsplat: An Open-Source Library for Gaussian Splatting
gsplat: An Open-Source Library for Gaussian Splatting
Vickie Ye
Ruilong Li
Justin Kerr
Matias Turkulainen
Brent Yi
...
Otto Seiskari
Jianbo Ye
Jeffrey Hu
Matthew Tancik
Angjoo Kanazawa
3DGSGPVLM
69
94
0
10 Sep 2024
FlashGS: Efficient 3D Gaussian Splatting for Large-scale and
  High-resolution Rendering
FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Rendering
Guofeng Feng
Siyan Chen
Rong Fu
Zimu Liao
Yi Wang
Tao Liu
Zhilin Pei
Hengjie Li
Xingcheng Zhang
Bo Dai
3DGS
103
32
0
15 Aug 2024
Potamoi: Accelerating Neural Rendering via a Unified Streaming
  Architecture
Potamoi: Accelerating Neural Rendering via a Unified Streaming Architecture
Yu Feng
Weikai Lin
Zihan Liu
Jingwen Leng
Minyi Guo
Han Zhao
Xiaofeng Hou
Jieru Zhao
Yuhao Zhu
75
7
0
13 Aug 2024
2D Gaussian Splatting for Geometrically Accurate Radiance Fields
2D Gaussian Splatting for Geometrically Accurate Radiance Fields
Binbin Huang
Zehao Yu
Anpei Chen
Andreas Geiger
Shenghua Gao
3DGS
240
488
0
26 Mar 2024
Mini-Splatting: Representing Scenes with a Constrained Number of
  Gaussians
Mini-Splatting: Representing Scenes with a Constrained Number of Gaussians
Guangchi Fang
Bing Wang
3DGS
109
81
0
21 Mar 2024
RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS
RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS
Michael Niemeyer
Fabian Manhardt
Marie-Julie Rakotosaona
Michael Oechsle
Daniel Duckworth
R. Gosula
Keisuke Tateno
John Bates
Dominik Kaeser
Federico Tombari
3DGS
173
62
0
20 Mar 2024
EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingS
EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingS
Sharath Girish
Kamal Gupta
Abhinav Shrivastava
3DGS
84
93
0
07 Dec 2023
DISTWAR: Fast Differentiable Rendering on Raster-based Rendering
  Pipelines
DISTWAR: Fast Differentiable Rendering on Raster-based Rendering Pipelines
Sankeerth Durvasula
Adrian Zhao
Fan Chen
Ruofan Liang
Pawan Kumar Sanjaya
Nandita Vijaykumar
3DGS
90
22
0
01 Dec 2023
LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and
  200+ FPS
LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS
Zhiwen Fan
Kevin Wang
Kairun Wen
Zehao Zhu
Dejia Xu
Zhangyang Wang
3DGS
141
222
0
28 Nov 2023
Compact 3D Gaussian Representation for Radiance Field
Compact 3D Gaussian Representation for Radiance Field
J. Lee
Daniel Rho
Xiangyu Sun
Jong Hwan Ko
Eunbyung Park
3DGS
110
204
0
22 Nov 2023
4K4D: Real-Time 4D View Synthesis at 4K Resolution
4K4D: Real-Time 4D View Synthesis at 4K Resolution
Zhen Xu
Sida Peng
Haotong Lin
Guangzhao He
Jiaming Sun
Yujun Shen
Hujun Bao
Xiaowei Zhou
83
61
0
17 Oct 2023
3D Gaussian Splatting for Real-Time Radiance Field Rendering
3D Gaussian Splatting for Real-Time Radiance Field Rendering
Bernhard Kerbl
Georgios Kopanas
Thomas Leimkuehler
G. Drettakis
3DGS
288
3,842
0
08 Aug 2023
Onesweep: A Faster Least Significant Digit Radix Sort for GPUs
Onesweep: A Faster Least Significant Digit Radix Sort for GPUs
Andy Adinets
D. Merrill
47
11
0
03 Jun 2022
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