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VRSplat: Fast and Robust Gaussian Splatting for Virtual Reality

VRSplat: Fast and Robust Gaussian Splatting for Virtual Reality

15 May 2025
Xuechang Tu
Lukas Radl
Michael Steiner
Markus Steinberger
Bernhard Kerbl
Fernando de la Torre
    3DGS
ArXiv (abs)PDFHTML

Papers citing "VRSplat: Fast and Robust Gaussian Splatting for Virtual Reality"

23 / 23 papers shown
Title
3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes
3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes
Nicolas Moënne-Loccoz
Ashkan Mirzaei
Or Perel
Riccardo de Lutio
Janick Martinez Esturo
Gavriel State
Sanja Fidler
Nicholas Sharp
Zan Gojcic
3DGS
72
45
0
09 Jul 2024
Taming 3DGS: High-Quality Radiance Fields with Limited Resources
Taming 3DGS: High-Quality Radiance Fields with Limited Resources
Saswat Subhajyoti Mallick
Rahul Goel
Bernhard Kerbl
Francisco Vicente Carrasco
Markus Steinberger
Fernando de la Torre
3DGS
93
62
0
21 Jun 2024
A Hierarchical 3D Gaussian Representation for Real-Time Rendering of
  Very Large Datasets
A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets
Bernhard Kerbl
Andréas Meuleman
Georgios Kopanas
Michael Wimmer
Alexandre Lanvin
G. Drettakis
3DGS
100
116
0
17 Jun 2024
3D Gaussian Splatting as Markov Chain Monte Carlo
3D Gaussian Splatting as Markov Chain Monte Carlo
Shakiba Kheradmand
Daniel Rebain
Gopal Sharma
Weiwei Sun
Jeff Tseng
Hossam N. Isack
Abhishek Kar
Andrea Tagliasacchi
Kwang Moo Yi
3DGS
89
57
0
15 Apr 2024
Mini-Splatting: Representing Scenes with a Constrained Number of
  Gaussians
Mini-Splatting: Representing Scenes with a Constrained Number of Gaussians
Guangchi Fang
Bing Wang
3DGS
67
80
0
21 Mar 2024
RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS
RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS
Michael Niemeyer
Fabian Manhardt
Marie-Julie Rakotosaona
Michael Oechsle
Daniel Duckworth
R. Gosula
Keisuke Tateno
John Bates
Dominik Kaeser
Federico Tombari
3DGS
118
62
0
20 Mar 2024
VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction
VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction
Jiaqi Lin
Zhihao Li
Xiao Tang
Jianzhuang Liu
Shiyong Liu
...
Yangdi Lu
Xiaofei Wu
Songcen Xu
Youliang Yan
Wenming Yang
3DGS
168
118
0
27 Feb 2024
On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection
  Strategy
On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategy
Le-Tong Huang
Jia-Xuan Bai
Jie Guo
Yuanqi Li
Yanwen Guo
3DGS
55
25
0
01 Feb 2024
StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time
  Rendering
StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering
Lukas Radl
Michael Steiner
Mathias Parger
A. Weinrauch
Bernhard Kerbl
Markus Steinberger
3DGS
57
45
0
01 Feb 2024
VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System
  in Virtual Reality
VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality
Ying Jiang
Chang Yu
Tianyi Xie
Xuan Li
Yutao Feng
...
Minchen Li
H. Y. Lau
Feng Gao
Yin Yang
Chenfanfu Jiang
3DGS
85
103
0
30 Jan 2024
LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and
  200+ FPS
LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS
Zhiwen Fan
Kevin Wang
Kairun Wen
Zehao Zhu
Dejia Xu
Zhangyang Wang
3DGS
98
211
0
28 Nov 2023
VR-NeRF: High-Fidelity Virtualized Walkable Spaces
VR-NeRF: High-Fidelity Virtualized Walkable Spaces
Linning Xu
Vasu Agrawal
William Laney
Tony Garcia
Aayush Bansal
...
Peter Kontschieder
Aljaz Bozic
Dahua Lin
Michael Zollhöfer
Christian Richardt
3DH
60
61
0
05 Nov 2023
3D Gaussian Splatting for Real-Time Radiance Field Rendering
3D Gaussian Splatting for Real-Time Radiance Field Rendering
Bernhard Kerbl
Georgios Kopanas
Thomas Leimkuehler
G. Drettakis
3DGS
231
3,703
0
08 Aug 2023
Towards Attention-aware Foveated Rendering
Towards Attention-aware Foveated Rendering
Brooke Krajancich
Petr Kellnhofer
Gordon Wetzstein
44
19
0
02 Feb 2023
SNeRF: Stylized Neural Implicit Representations for 3D Scenes
SNeRF: Stylized Neural Implicit Representations for 3D Scenes
Thu Nguyen-Phuoc
Feng Liu
Lei Xiao
80
29
0
05 Jul 2022
Noise-based Enhancement for Foveated Rendering
Noise-based Enhancement for Foveated Rendering
Taimoor Tariq
C. Tursun
Piotr Didyk
37
20
0
09 Apr 2022
Instant Neural Graphics Primitives with a Multiresolution Hash Encoding
Instant Neural Graphics Primitives with a Multiresolution Hash Encoding
Thomas Müller
Alex Evans
Christoph Schied
A. Keller
330
4,037
0
16 Jan 2022
Plenoxels: Radiance Fields without Neural Networks
Plenoxels: Radiance Fields without Neural Networks
Alex Yu
Sara Fridovich-Keil
Matthew Tancik
Qinhong Chen
Benjamin Recht
Angjoo Kanazawa
275
1,658
0
09 Dec 2021
Gaze-Contingent Retinal Speckle Suppression for Perceptually-Matched
  Foveated Holographic Displays
Gaze-Contingent Retinal Speckle Suppression for Perceptually-Matched Foveated Holographic Displays
Praneeth Chakravarthula
Zhan Zhang
Okan Tarhan Tursun
Piotr Didyk
Qi Sun
Henry Fuchs
41
34
0
10 Aug 2021
FoV-NeRF: Foveated Neural Radiance Fields for Virtual Reality
FoV-NeRF: Foveated Neural Radiance Fields for Virtual Reality
Nianchen Deng
Zhenyi He
Jiannan Ye
Budmonde Duinkharjav
Praneeth Chakravarthula
Xubo Yang
Qi Sun
55
115
0
30 Mar 2021
Gaze-Contingent Ocular Parallax Rendering for Virtual Reality
Gaze-Contingent Ocular Parallax Rendering for Virtual Reality
Robert Konrad
Anastasios Nikolas Angelopoulos
Gordon Wetzstein
MDE
37
80
0
24 Jun 2019
The Unreasonable Effectiveness of Deep Features as a Perceptual Metric
The Unreasonable Effectiveness of Deep Features as a Perceptual Metric
Richard Y. Zhang
Phillip Isola
Alexei A. Efros
Eli Shechtman
Oliver Wang
EGVM
377
11,795
0
11 Jan 2018
Towards a quality metric for dense light fields
Towards a quality metric for dense light fields
V. K. Adhikarla
Marek Vinkler
Denis Sumin
Rafał K. Mantiuk
K. Myszkowski
Hans-Peter Seidel
Piotr Didyk
38
108
0
25 Apr 2017
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