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2410.15644
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Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integration
21 October 2024
Mahdi Farrokhi Maleki
Richard Zhao
3DV
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ArXiv (abs)
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Papers citing
"Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integration"
8 / 8 papers shown
Title
10 Years of the PCG workshop: Past and Future Trends
Antonios Liapis
3DV
111
21
0
21 Mar 2021
Deep Learning for Procedural Content Generation
Jialin Liu
Sam Snodgrass
Ahmed Khalifa
S. Risi
Georgios N. Yannakakis
Julian Togelius
3DV
75
137
0
09 Oct 2020
Exploring Level Blending across Platformers via Paths and Affordances
Anurag Sarkar
A. Summerville
Sam Snodgrass
Gerard R. Bentley
J. Osborn
47
25
0
22 Aug 2020
A quantum procedure for map generation
James R. Wootton
28
7
0
20 May 2020
Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network
Vanessa Volz
Jacob Schrum
Jialin Liu
Simon Lucas
Adam M. Smith
S. Risi
GAN
109
233
0
02 May 2018
DRAW: A Recurrent Neural Network For Image Generation
Karol Gregor
Ivo Danihelka
Alex Graves
Danilo Jimenez Rezende
Daan Wierstra
GAN
DRL
173
1,961
0
16 Feb 2015
Deep Learning in Neural Networks: An Overview
Jürgen Schmidhuber
HAI
246
16,377
0
30 Apr 2014
Modeling Temporal Dependencies in High-Dimensional Sequences: Application to Polyphonic Music Generation and Transcription
Nicolas Boulanger-Lewandowski
Yoshua Bengio
Pascal Vincent
179
704
0
27 Jun 2012
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