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MUTE-SLAM: Real-Time Neural SLAM with Multiple Tri-Plane Hash
  Representations
v1v2 (latest)

MUTE-SLAM: Real-Time Neural SLAM with Multiple Tri-Plane Hash Representations

26 March 2024
Yifan Yan
Ruomin He
Zhenghua Liu
ArXiv (abs)PDFHTML

Papers citing "MUTE-SLAM: Real-Time Neural SLAM with Multiple Tri-Plane Hash Representations"

18 / 18 papers shown
Title
How NeRFs and 3D Gaussian Splatting are Reshaping SLAM: a Survey
How NeRFs and 3D Gaussian Splatting are Reshaping SLAM: a Survey
Fabio Tosi
Youming Zhang
Ziren Gong
Erik Sandström
S. Mattoccia
Martin R. Oswald
Matteo Poggi
3DGS
135
62
0
20 Feb 2024
PLGSLAM: Progressive Neural Scene Represenation with Local to Global Bundle Adjustment
PLGSLAM: Progressive Neural Scene Represenation with Local to Global Bundle Adjustment
Tianchen Deng
Guole Shen
Tong Qin
Jianyu Wang
Wentao Zhao
Jingchuan Wang
Danwei W. Wang
Weidong Chen
69
64
0
15 Dec 2023
Anti-Aliased Neural Implicit Surfaces with Encoding Level of Detail
Anti-Aliased Neural Implicit Surfaces with Encoding Level of Detail
Yi Zhuang
Qi Zhang
Yingfa Feng
Hao Zhu
Yao Yao
Xiaoyu Li
Yan-Pei Cao
Ying Shan
Xun Cao
91
22
0
19 Sep 2023
GO-SLAM: Global Optimization for Consistent 3D Instant Reconstruction
GO-SLAM: Global Optimization for Consistent 3D Instant Reconstruction
Youming Zhang
Fabio Tosi
S. Mattoccia
Matteo Poggi
3DH
77
115
0
05 Sep 2023
Point-SLAM: Dense Neural Point Cloud-based SLAM
Point-SLAM: Dense Neural Point Cloud-based SLAM
Erik Sandström
Yue Li
Luc Van Gool
Martin R. Oswald
3DPC
91
140
0
09 Apr 2023
Vox-Fusion: Dense Tracking and Mapping with Voxel-based Neural Implicit
  Representation
Vox-Fusion: Dense Tracking and Mapping with Voxel-based Neural Implicit Representation
Xingrui Yang
Hai Li
Hongjia Zhai
Yuhang Ming
Yuqian Liu
Guofeng Zhang
223
180
0
28 Oct 2022
Instant Neural Graphics Primitives with a Multiresolution Hash Encoding
Instant Neural Graphics Primitives with a Multiresolution Hash Encoding
Thomas Müller
Alex Evans
Christoph Schied
A. Keller
330
4,037
0
16 Jan 2022
StyleSDF: High-Resolution 3D-Consistent Image and Geometry Generation
StyleSDF: High-Resolution 3D-Consistent Image and Geometry Generation
Roy Or-El
Xuan Luo
Mengyi Shan
Eli Shechtman
Jeong Joon Park
Ira Kemelmacher-Shlizerman
3DH3DV
100
354
0
21 Dec 2021
Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields
Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields
Jonathan T. Barron
B. Mildenhall
Dor Verbin
Pratul P. Srinivasan
Peter Hedman
193
1,691
0
23 Nov 2021
NeuS: Learning Neural Implicit Surfaces by Volume Rendering for
  Multi-view Reconstruction
NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction
Peng Wang
Lingjie Liu
Yuan Liu
Christian Theobalt
Taku Komura
Wenping Wang
99
1,728
0
20 Jun 2021
Neural RGB-D Surface Reconstruction
Neural RGB-D Surface Reconstruction
Dejan Azinović
Ricardo Martín Brualla
Dan B. Goldman
Matthias Nießner
Justus Thies
3DH3DV
80
280
0
09 Apr 2021
Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance
  Fields
Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields
Jonathan T. Barron
B. Mildenhall
Matthew Tancik
Peter Hedman
Ricardo Martín Brualla
Pratul P. Srinivasan
121
1,973
0
24 Mar 2021
iMAP: Implicit Mapping and Positioning in Real-Time
iMAP: Implicit Mapping and Positioning in Real-Time
Edgar Sucar
Shikun Liu
Joseph Ortiz
Andrew J. Davison
3DH
114
618
0
23 Mar 2021
The Replica Dataset: A Digital Replica of Indoor Spaces
The Replica Dataset: A Digital Replica of Indoor Spaces
Julian Straub
Thomas Whelan
Lingni Ma
Yufan Chen
Erik Wijmans
...
H. Strasdat
R. D. Nardi
Michael Goesele
S. Lovegrove
Richard Newcombe
3DV
134
853
0
13 Jun 2019
CodeSLAM - Learning a Compact, Optimisable Representation for Dense
  Visual SLAM
CodeSLAM - Learning a Compact, Optimisable Representation for Dense Visual SLAM
Michael Bloesch
J. Czarnowski
R. Clark
Stefan Leutenegger
Andrew J. Davison
MDE3DH
71
373
0
03 Apr 2018
ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes
ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes
Angela Dai
Angel X. Chang
Manolis Savva
Maciej Halber
Thomas Funkhouser
Matthias Nießner
3DPC3DV
477
4,062
0
14 Feb 2017
ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D
  Cameras
ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Cameras
Raul Mur-Artal
Juan D. Tardós
347
5,445
0
20 Oct 2016
BundleFusion: Real-time Globally Consistent 3D Reconstruction using
  On-the-fly Surface Re-integration
BundleFusion: Real-time Globally Consistent 3D Reconstruction using On-the-fly Surface Re-integration
Angela Dai
Matthias Nießner
Michael Zollhöfer
Shahram Izadi
Christian Theobalt
3DH
75
541
0
05 Apr 2016
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