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2308.01312
Cited By
Lode Encoder: AI-constrained co-creativity
2 August 2023
Debosmita Bhaumik
Ahmed Khalifa
Julian Togelius
AI4CE
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Papers citing
"Lode Encoder: AI-constrained co-creativity"
11 / 11 papers shown
Title
Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencoder
Anurag Sarkar
Seth Cooper
55
30
0
24 Feb 2021
Illuminating the Space of Beatable Lode Runner Levels Produced By Various Generative Adversarial Networks
Kirby Steckel
Jacob Schrum
GAN
31
22
0
19 Jan 2021
Conditional Level Generation and Game Blending
Anurag Sarkar
Zhihan Yang
Seth Cooper
50
20
0
13 Oct 2020
Towards Game Design via Creative Machine Learning (GDCML)
Anurag Sarkar
Seth Cooper
AI4CE
63
21
0
25 Jul 2020
Multi-Domain Level Generation and Blending with Sketches via Example-Driven BSP and Variational Autoencoders
Sam Snodgrass
Anurag Sarkar
75
23
0
17 Jun 2020
Interactive Evolution and Exploration Within Latent Level-Design Space of Generative Adversarial Networks
Jacob Schrum
Jake Gutierrez
Vanessa Volz
Jialin Liu
Simon Lucas
S. Risi
GAN
54
52
0
31 Mar 2020
Empowering Quality Diversity in Dungeon Design with Interactive Constrained MAP-Elites
Alberto Alvarez
S. Dahlskog
J. Font
Julian Togelius
35
81
0
12 Jun 2019
Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators
Matthew J. Guzdial
N. Liao
Jonathan Chen
Shao-Yu Chen
Shukan Shah
Vishwa Shah
Josh Reno
Gillian Smith
Mark O. Riedl
45
135
0
18 Jan 2019
Deep Interactive Evolution
Philip Bontrager
Wen-Chieh Lin
Julian Togelius
S. Risi
GAN
46
69
0
24 Jan 2018
Procedural Content Generation via Machine Learning (PCGML)
A. Summerville
Sam Snodgrass
Matthew J. Guzdial
Christoffer Holmgård
Amy K. Hoover
Aaron Isaksen
Andy Nealen
Julian Togelius
3DV
63
389
0
02 Feb 2017
The VGLC: The Video Game Level Corpus
A. Summerville
Sam Snodgrass
Michael Mateas
Santiago Ontañón
47
120
0
23 Jun 2016
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