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Lode Encoder: AI-constrained co-creativity

Lode Encoder: AI-constrained co-creativity

2 August 2023
Debosmita Bhaumik
Ahmed Khalifa
Julian Togelius
    AI4CE
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Papers citing "Lode Encoder: AI-constrained co-creativity"

11 / 11 papers shown
Title
Generating and Blending Game Levels via Quality-Diversity in the Latent
  Space of a Variational Autoencoder
Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencoder
Anurag Sarkar
Seth Cooper
55
30
0
24 Feb 2021
Illuminating the Space of Beatable Lode Runner Levels Produced By
  Various Generative Adversarial Networks
Illuminating the Space of Beatable Lode Runner Levels Produced By Various Generative Adversarial Networks
Kirby Steckel
Jacob Schrum
GAN
31
22
0
19 Jan 2021
Conditional Level Generation and Game Blending
Conditional Level Generation and Game Blending
Anurag Sarkar
Zhihan Yang
Seth Cooper
50
20
0
13 Oct 2020
Towards Game Design via Creative Machine Learning (GDCML)
Towards Game Design via Creative Machine Learning (GDCML)
Anurag Sarkar
Seth Cooper
AI4CE
63
21
0
25 Jul 2020
Multi-Domain Level Generation and Blending with Sketches via
  Example-Driven BSP and Variational Autoencoders
Multi-Domain Level Generation and Blending with Sketches via Example-Driven BSP and Variational Autoencoders
Sam Snodgrass
Anurag Sarkar
75
23
0
17 Jun 2020
Interactive Evolution and Exploration Within Latent Level-Design Space
  of Generative Adversarial Networks
Interactive Evolution and Exploration Within Latent Level-Design Space of Generative Adversarial Networks
Jacob Schrum
Jake Gutierrez
Vanessa Volz
Jialin Liu
Simon Lucas
S. Risi
GAN
54
52
0
31 Mar 2020
Empowering Quality Diversity in Dungeon Design with Interactive
  Constrained MAP-Elites
Empowering Quality Diversity in Dungeon Design with Interactive Constrained MAP-Elites
Alberto Alvarez
S. Dahlskog
J. Font
Julian Togelius
35
81
0
12 Jun 2019
Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game
  Level Editor Affects Creators
Friend, Collaborator, Student, Manager: How Design of an AI-Driven Game Level Editor Affects Creators
Matthew J. Guzdial
N. Liao
Jonathan Chen
Shao-Yu Chen
Shukan Shah
Vishwa Shah
Josh Reno
Gillian Smith
Mark O. Riedl
45
135
0
18 Jan 2019
Deep Interactive Evolution
Deep Interactive Evolution
Philip Bontrager
Wen-Chieh Lin
Julian Togelius
S. Risi
GAN
46
69
0
24 Jan 2018
Procedural Content Generation via Machine Learning (PCGML)
Procedural Content Generation via Machine Learning (PCGML)
A. Summerville
Sam Snodgrass
Matthew J. Guzdial
Christoffer Holmgård
Amy K. Hoover
Aaron Isaksen
Andy Nealen
Julian Togelius
3DV
63
389
0
02 Feb 2017
The VGLC: The Video Game Level Corpus
The VGLC: The Video Game Level Corpus
A. Summerville
Sam Snodgrass
Michael Mateas
Santiago Ontañón
47
120
0
23 Jun 2016
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