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Procedurally generating rules to adapt difficulty for narrative puzzle
  games

Procedurally generating rules to adapt difficulty for narrative puzzle games

7 July 2023
Thomas Vase Schultz Volden
Djordje Grbic
Paolo Burelli
ArXivPDFHTML

Papers citing "Procedurally generating rules to adapt difficulty for narrative puzzle games"

2 / 2 papers shown
Title
Procedural Content Generation in Games: A Survey with Insights on
  Emerging LLM Integration
Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integration
Mahdi Farrokhi Maleki
Richard Zhao
3DV
30
4
0
21 Oct 2024
Generative Agents: Interactive Simulacra of Human Behavior
Generative Agents: Interactive Simulacra of Human Behavior
J. Park
Joseph C. O'Brien
Carrie J. Cai
Meredith Ringel Morris
Percy Liang
Michael S. Bernstein
LM&Ro
AI4CE
246
1,772
0
07 Apr 2023
1