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2212.03387
Cited By
Generating Real-Time Strategy Game Units Using Search-Based Procedural Content Generation and Monte Carlo Tree Search
7 December 2022
Kynan Sorochan
Matthew J. Guzdial
Re-assign community
ArXiv (abs)
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Papers citing
"Generating Real-Time Strategy Game Units Using Search-Based Procedural Content Generation and Monte Carlo Tree Search"
3 / 3 papers shown
Title
Simulation-Driven Balancing of Competitive Game Levels with Reinforcement Learning
Florian Rupp
Manuel Eberhardinger
Kai Eckert
77
2
0
24 Mar 2025
Monte-Carlo Tree Search for Simulation-based Strategy Analysis
Alexander Zook
Brent Harrison
Mark O. Riedl
46
30
0
04 Aug 2019
Automated Game Design via Conceptual Expansion
Matthew J. Guzdial
Mark O. Riedl
57
41
0
06 Sep 2018
1