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Generating Real-Time Strategy Game Units Using Search-Based Procedural
  Content Generation and Monte Carlo Tree Search

Generating Real-Time Strategy Game Units Using Search-Based Procedural Content Generation and Monte Carlo Tree Search

7 December 2022
Kynan Sorochan
Matthew J. Guzdial
ArXiv (abs)PDFHTML

Papers citing "Generating Real-Time Strategy Game Units Using Search-Based Procedural Content Generation and Monte Carlo Tree Search"

3 / 3 papers shown
Title
Simulation-Driven Balancing of Competitive Game Levels with Reinforcement Learning
Simulation-Driven Balancing of Competitive Game Levels with Reinforcement Learning
Florian Rupp
Manuel Eberhardinger
Kai Eckert
77
2
0
24 Mar 2025
Monte-Carlo Tree Search for Simulation-based Strategy Analysis
Monte-Carlo Tree Search for Simulation-based Strategy Analysis
Alexander Zook
Brent Harrison
Mark O. Riedl
46
30
0
04 Aug 2019
Automated Game Design via Conceptual Expansion
Automated Game Design via Conceptual Expansion
Matthew J. Guzdial
Mark O. Riedl
57
41
0
06 Sep 2018
1