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Subjective and Objective Analysis of Streamed Gaming Videos

Subjective and Objective Analysis of Streamed Gaming Videos

24 March 2022
Xiangxu Yu
Zhenqiang Ying
N. Birkbeck
Yilin Wang
Balu Adsumilli
A. Bovik
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Papers citing "Subjective and Objective Analysis of Streamed Gaming Videos"

5 / 5 papers shown
Title
A review on Machine Learning based User-Centric Multimedia Streaming
  Techniques
A review on Machine Learning based User-Centric Multimedia Streaming Techniques
Monalisa Ghosh
Chetna Singhal
91
1
0
24 Nov 2024
Q-Bench-Video: Benchmarking the Video Quality Understanding of LMMs
Q-Bench-Video: Benchmarking the Video Quality Understanding of LMMs
Zicheng Zhang
Ziheng Jia
H. Wu
Chunyi Li
Zijian Chen
...
Wei Sun
Xiaohong Liu
Xiongkuo Min
Weisi Lin
Guangtao Zhai
36
7
0
30 Sep 2024
Study of Subjective and Objective Quality Assessment of Mobile Cloud
  Gaming Videos
Study of Subjective and Objective Quality Assessment of Mobile Cloud Gaming Videos
Avinab Saha
Yu-Chih Chen
Chase Davis
Bo Qiu
Xiaoming Wang
Rahul Gowda
Ioannis Katsavounidis
A. Bovik
39
9
0
26 May 2023
A Deep Learning based No-reference Quality Assessment Model for UGC
  Videos
A Deep Learning based No-reference Quality Assessment Model for UGC Videos
Wei Sun
Xiongkuo Min
Wei Lu
Guangtao Zhai
35
159
0
29 Apr 2022
Perceptual Quality Assessment of UGC Gaming Videos
Perceptual Quality Assessment of UGC Gaming Videos
Xiangxu Yu
Zhengzhong Tu
N. Birkbeck
Yilin Wang
Balu Adsumilli
A. Bovik
13
2
0
31 Mar 2022
1