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Cited By
Augmenting Automated Game Testing with Deep Reinforcement Learning
29 March 2021
Joakim Bergdahl
Camilo Gordillo
Konrad Tollmar
Linus Gisslén
OffRL
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Papers citing
"Augmenting Automated Game Testing with Deep Reinforcement Learning"
9 / 9 papers shown
Title
Using Deep Convolutional Neural Networks to Detect Rendered Glitches in Video Games
Carlos Garcia Ling
Konrad Tollmar
Linus Gisslén
43
18
0
12 Jun 2024
Reinforcement Learning for High-Level Strategic Control in Tower Defense Games
Joakim Bergdahl
Alessandro Sestini
Linus Gisslén
53
0
0
12 Jun 2024
Aligning Agents like Large Language Models
Adam Jelley
Yuhan Cao
Dave Bignell
Sam Devlin
Tabish Rashid
LM&Ro
44
1
0
06 Jun 2024
Return-Aligned Decision Transformer
Tsunehiko Tanaka
Kenshi Abe
Kaito Ariu
Tetsuro Morimura
Edgar Simo-Serra
OffRL
69
1
0
06 Feb 2024
Automatic Bug Detection in Games using LSTM Networks
Elham Azizi
Loutfouz Zaman
18
2
0
13 Dec 2023
Technical Challenges of Deploying Reinforcement Learning Agents for Game Testing in AAA Games
Jonas Gillberg
Joakim Bergdahl
Alessandro Sestini
Andy Eakins
Linus Gisslén
OffRL
30
7
0
19 Jul 2023
Go-Explore Complex 3D Game Environments for Automated Reachability Testing
Cong Lu
Raluca Georgescu
J. Verwey
27
7
0
01 Sep 2022
Automatic Testing and Validation of Level of Detail Reductions Through Supervised Learning
Matilda Tamm
Olivia Shamon
H. Leon
Konrad Tollmar
Linus Gisslén
20
1
0
25 Aug 2022
Improving Playtesting Coverage via Curiosity Driven Reinforcement Learning Agents
Camilo Gordillo
Joakim Bergdahl
Konrad Tollmar
Linus Gisslén
OnRL
22
42
0
25 Mar 2021
1