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Conditional Level Generation and Game Blending

Conditional Level Generation and Game Blending

13 October 2020
Anurag Sarkar
Zhihan Yang
Seth Cooper
ArXivPDFHTML

Papers citing "Conditional Level Generation and Game Blending"

2 / 2 papers shown
Title
Evolving Mario Levels in the Latent Space of a Deep Convolutional
  Generative Adversarial Network
Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network
Vanessa Volz
Jacob Schrum
Jialin Liu
Simon Lucas
Adam M. Smith
S. Risi
GAN
86
232
0
02 May 2018
Attribute2Image: Conditional Image Generation from Visual Attributes
Attribute2Image: Conditional Image Generation from Visual Attributes
Xinchen Yan
Jimei Yang
Kihyuk Sohn
Honglak Lee
DRL
GAN
55
770
0
02 Dec 2015
1