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Sequential Segment-based Level Generation and Blending using Variational
  Autoencoders

Sequential Segment-based Level Generation and Blending using Variational Autoencoders

17 July 2020
Anurag Sarkar
Seth Cooper
    3DV
ArXivPDFHTML

Papers citing "Sequential Segment-based Level Generation and Blending using Variational Autoencoders"

5 / 5 papers shown
Title
On Linking Level Segments
On Linking Level Segments
Colan F. Biemer
Seth Cooper
25
7
0
09 Mar 2022
TaikoNation: Patterning-focused Chart Generation for Rhythm Action Games
TaikoNation: Patterning-focused Chart Generation for Rhythm Action Games
Emily Halina
Matthew J. Guzdial
30
10
0
26 Jul 2021
Dungeon and Platformer Level Blending and Generation using Conditional
  VAEs
Dungeon and Platformer Level Blending and Generation using Conditional VAEs
Anurag Sarkar
Seth Cooper
DiffM
18
14
0
17 Jun 2021
Generating and Blending Game Levels via Quality-Diversity in the Latent
  Space of a Variational Autoencoder
Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencoder
Anurag Sarkar
Seth Cooper
24
30
0
24 Feb 2021
Evolving Mario Levels in the Latent Space of a Deep Convolutional
  Generative Adversarial Network
Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network
Vanessa Volz
Jacob Schrum
Jialin Liu
Simon Lucas
Adam M. Smith
S. Risi
GAN
65
230
0
02 May 2018
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