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Conceptual Game Expansion

Conceptual Game Expansion

22 February 2020
Matthew J. Guzdial
Mark O. Riedl
ArXivPDFHTML

Papers citing "Conceptual Game Expansion"

17 / 17 papers shown
Title
Grammar-based Game Description Generation using Large Language Models
Grammar-based Game Description Generation using Large Language Models
Tsunehiko Tanaka
Edgar Simo-Serra
92
2
0
24 Jul 2024
Towards Game Design via Creative Machine Learning (GDCML)
Towards Game Design via Creative Machine Learning (GDCML)
Anurag Sarkar
Seth Cooper
AI4CE
63
21
0
25 Jul 2020
Sequential Segment-based Level Generation and Blending using Variational
  Autoencoders
Sequential Segment-based Level Generation and Blending using Variational Autoencoders
Anurag Sarkar
Seth Cooper
3DV
53
26
0
17 Jul 2020
Monte-Carlo Tree Search for Simulation-based Strategy Analysis
Monte-Carlo Tree Search for Simulation-based Strategy Analysis
Alexander Zook
Brent Harrison
Mark O. Riedl
28
30
0
04 Aug 2019
Automatic Game Design via Mechanic Generation
Automatic Game Design via Mechanic Generation
Alexander Zook
Mark O. Riedl
AI4CE
38
44
0
04 Aug 2019
Procedural Content Generation through Quality Diversity
Procedural Content Generation through Quality Diversity
Daniele Gravina
Ahmed Khalifa
Antonios Liapis
Julian Togelius
Georgios N. Yannakakis
42
130
0
09 Jul 2019
Approximating CNNs with Bag-of-local-Features models works surprisingly
  well on ImageNet
Approximating CNNs with Bag-of-local-Features models works surprisingly well on ImageNet
Wieland Brendel
Matthias Bethge
SSL
FAtt
79
561
0
20 Mar 2019
Automated Game Design via Conceptual Expansion
Automated Game Design via Conceptual Expansion
Matthew J. Guzdial
Mark O. Riedl
52
40
0
06 Sep 2018
Evolving Mario Levels in the Latent Space of a Deep Convolutional
  Generative Adversarial Network
Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network
Vanessa Volz
Jacob Schrum
Jialin Liu
Simon Lucas
Adam M. Smith
S. Risi
GAN
102
232
0
02 May 2018
World Models
World Models
David R Ha
Jürgen Schmidhuber
SyDa
113
1,079
0
27 Mar 2018
Automated Playtesting with Procedural Personas through MCTS with Evolved
  Heuristics
Automated Playtesting with Procedural Personas through MCTS with Evolved Heuristics
Christoffer Holmgård
M. Green
Antonios Liapis
Julian Togelius
36
100
0
19 Feb 2018
Automatic Mapping of NES Games with Mappy
Automatic Mapping of NES Games with Mappy
J. Osborn
A. Summerville
Michael Mateas
59
21
0
12 Jul 2017
CHARDA: Causal Hybrid Automata Recovery via Dynamic Analysis
CHARDA: Causal Hybrid Automata Recovery via Dynamic Analysis
A. Summerville
J. Osborn
Michael Mateas
30
22
0
11 Jul 2017
Automated Game Design Learning
Automated Game Design Learning
J. Osborn
A. Summerville
Michael Mateas
AI4CE
45
18
0
11 Jul 2017
Procedural Content Generation via Machine Learning (PCGML)
Procedural Content Generation via Machine Learning (PCGML)
A. Summerville
Sam Snodgrass
Matthew J. Guzdial
Christoffer Holmgård
Amy K. Hoover
Aaron Isaksen
Andy Nealen
Julian Togelius
3DV
63
389
0
02 Feb 2017
Super Mario as a String: Platformer Level Generation Via LSTMs
Super Mario as a String: Platformer Level Generation Via LSTMs
A. Summerville
Michael Mateas
65
149
0
02 Mar 2016
Toward Game Level Generation from Gameplay Videos
Toward Game Level Generation from Gameplay Videos
Matthew J. Guzdial
Mark O. Riedl
GAN
39
42
0
23 Feb 2016
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