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2002.09636
Cited By
Conceptual Game Expansion
22 February 2020
Matthew J. Guzdial
Mark O. Riedl
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Papers citing
"Conceptual Game Expansion"
17 / 17 papers shown
Title
Grammar-based Game Description Generation using Large Language Models
Tsunehiko Tanaka
Edgar Simo-Serra
92
2
0
24 Jul 2024
Towards Game Design via Creative Machine Learning (GDCML)
Anurag Sarkar
Seth Cooper
AI4CE
63
21
0
25 Jul 2020
Sequential Segment-based Level Generation and Blending using Variational Autoencoders
Anurag Sarkar
Seth Cooper
3DV
53
26
0
17 Jul 2020
Monte-Carlo Tree Search for Simulation-based Strategy Analysis
Alexander Zook
Brent Harrison
Mark O. Riedl
28
30
0
04 Aug 2019
Automatic Game Design via Mechanic Generation
Alexander Zook
Mark O. Riedl
AI4CE
38
44
0
04 Aug 2019
Procedural Content Generation through Quality Diversity
Daniele Gravina
Ahmed Khalifa
Antonios Liapis
Julian Togelius
Georgios N. Yannakakis
42
130
0
09 Jul 2019
Approximating CNNs with Bag-of-local-Features models works surprisingly well on ImageNet
Wieland Brendel
Matthias Bethge
SSL
FAtt
79
561
0
20 Mar 2019
Automated Game Design via Conceptual Expansion
Matthew J. Guzdial
Mark O. Riedl
52
40
0
06 Sep 2018
Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network
Vanessa Volz
Jacob Schrum
Jialin Liu
Simon Lucas
Adam M. Smith
S. Risi
GAN
102
232
0
02 May 2018
World Models
David R Ha
Jürgen Schmidhuber
SyDa
113
1,079
0
27 Mar 2018
Automated Playtesting with Procedural Personas through MCTS with Evolved Heuristics
Christoffer Holmgård
M. Green
Antonios Liapis
Julian Togelius
36
100
0
19 Feb 2018
Automatic Mapping of NES Games with Mappy
J. Osborn
A. Summerville
Michael Mateas
59
21
0
12 Jul 2017
CHARDA: Causal Hybrid Automata Recovery via Dynamic Analysis
A. Summerville
J. Osborn
Michael Mateas
30
22
0
11 Jul 2017
Automated Game Design Learning
J. Osborn
A. Summerville
Michael Mateas
AI4CE
45
18
0
11 Jul 2017
Procedural Content Generation via Machine Learning (PCGML)
A. Summerville
Sam Snodgrass
Matthew J. Guzdial
Christoffer Holmgård
Amy K. Hoover
Aaron Isaksen
Andy Nealen
Julian Togelius
3DV
63
389
0
02 Feb 2017
Super Mario as a String: Platformer Level Generation Via LSTMs
A. Summerville
Michael Mateas
65
149
0
02 Mar 2016
Toward Game Level Generation from Gameplay Videos
Matthew J. Guzdial
Mark O. Riedl
GAN
39
42
0
23 Feb 2016
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