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How To Avoid Being Eaten By a Grue: Exploration Strategies for
  Text-Adventure Agents

How To Avoid Being Eaten By a Grue: Exploration Strategies for Text-Adventure Agents

19 February 2020
Prithviraj Ammanabrolu
Ethan Tien
Z. Luo
Mark O. Riedl
ArXiv (abs)PDFHTML

Papers citing "How To Avoid Being Eaten By a Grue: Exploration Strategies for Text-Adventure Agents"

11 / 11 papers shown
Title
Exploration Based Language Learning for Text-Based Games
Exploration Based Language Learning for Text-Based Games
Andrea Madotto
Mahdi Namazifar
Joost Huizinga
Piero Molino
Adrien Ecoffet
H. Zheng
Alexandros Papangelis
Dian Yu
Chandra Khatri
Gokhan Tur
LLMAG
135
31
0
24 Jan 2020
Graph Constrained Reinforcement Learning for Natural Language Action
  Spaces
Graph Constrained Reinforcement Learning for Natural Language Action Spaces
Prithviraj Ammanabrolu
Matthew J. Hausknecht
AI4CELLMAG
72
129
0
23 Jan 2020
Algorithmic Improvements for Deep Reinforcement Learning applied to
  Interactive Fiction
Algorithmic Improvements for Deep Reinforcement Learning applied to Interactive Fiction
Vishal Jain
W. Fedus
Hugo Larochelle
Doina Precup
Marc G. Bellemare
AI4CE
104
30
0
28 Nov 2019
Interactive Fiction Games: A Colossal Adventure
Interactive Fiction Games: A Colossal Adventure
Matthew J. Hausknecht
Prithviraj Ammanabrolu
Marc-Alexandre Côté
Xingdi Yuan
LLMAGLM&RoAI4CE
60
197
0
11 Sep 2019
Transfer in Deep Reinforcement Learning using Knowledge Graphs
Transfer in Deep Reinforcement Learning using Knowledge Graphs
Prithviraj Ammanabrolu
Mark O. Riedl
49
30
0
19 Aug 2019
Action Assembly: Sparse Imitation Learning for Text Based Games with
  Combinatorial Action Spaces
Action Assembly: Sparse Imitation Learning for Text Based Games with Combinatorial Action Spaces
Chen Tessler
Tom Zahavy
Deborah Cohen
D. Mankowitz
Shie Mannor
76
17
0
23 May 2019
Comprehensible Context-driven Text Game Playing
Comprehensible Context-driven Text Game Playing
Xusen Yin
Jonathan May
42
33
0
06 May 2019
Go-Explore: a New Approach for Hard-Exploration Problems
Go-Explore: a New Approach for Hard-Exploration Problems
Adrien Ecoffet
Joost Huizinga
Joel Lehman
Kenneth O. Stanley
Jeff Clune
AI4TS
88
370
0
30 Jan 2019
Playing Text-Adventure Games with Graph-Based Deep Reinforcement
  Learning
Playing Text-Adventure Games with Graph-Based Deep Reinforcement Learning
Prithviraj Ammanabrolu
Mark O. Riedl
GNN
79
122
0
04 Dec 2018
Learn What Not to Learn: Action Elimination with Deep Reinforcement
  Learning
Learn What Not to Learn: Action Elimination with Deep Reinforcement Learning
Tom Zahavy
Matan Haroush
Nadav Merlis
D. Mankowitz
Shie Mannor
86
191
0
06 Sep 2018
TextWorld: A Learning Environment for Text-based Games
TextWorld: A Learning Environment for Text-based Games
Marc-Alexandre Côté
Ákos Kádár
Xingdi Yuan
Ben A. Kybartas
Tavian Barnes
...
Matthew J. Hausknecht
Layla El Asri
Mahmoud Adada
Wendy Tay
Adam Trischler
LLMAG
44
372
0
29 Jun 2018
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