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PCGRL: Procedural Content Generation via Reinforcement Learning

PCGRL: Procedural Content Generation via Reinforcement Learning

24 January 2020
Ahmed Khalifa
Philip Bontrager
Sam Earle
Julian Togelius
ArXivPDFHTML

Papers citing "PCGRL: Procedural Content Generation via Reinforcement Learning"

39 / 39 papers shown
Title
Simulation-Driven Balancing of Competitive Game Levels with Reinforcement Learning
Simulation-Driven Balancing of Competitive Game Levels with Reinforcement Learning
Florian Rupp
Manuel Eberhardinger
Kai Eckert
58
2
0
24 Mar 2025
IPCGRL: Language-Instructed Reinforcement Learning for Procedural Level Generation
IPCGRL: Language-Instructed Reinforcement Learning for Procedural Level Generation
In-Chang Baek
Sung-Hyun Kim
Seo-Young Lee
Dong-Hyeun Kim
Kyung-Joong Kim
61
0
0
16 Mar 2025
Enabling Adaptive Agent Training in Open-Ended Simulators by Targeting
  Diversity
Enabling Adaptive Agent Training in Open-Ended Simulators by Targeting Diversity
Robby Costales
Stefanos Nikolaidis
AI4CE
31
0
0
07 Nov 2024
Grammar-based Game Description Generation using Large Language Models
Grammar-based Game Description Generation using Large Language Models
Tsunehiko Tanaka
Edgar Simo-Serra
62
2
0
24 Jul 2024
Solving Sequential Manipulation Puzzles by Finding Easier Subproblems
Solving Sequential Manipulation Puzzles by Finding Easier Subproblems
Svetlana Levit
Joaquim Ortiz de Haro
Marc Toussaint
32
4
0
03 May 2024
GEEvo: Game Economy Generation and Balancing with Evolutionary
  Algorithms
GEEvo: Game Economy Generation and Balancing with Evolutionary Algorithms
Florian Rupp
Kai Eckert
27
4
0
29 Apr 2024
PCGPT: Procedural Content Generation via Transformers
PCGPT: Procedural Content Generation via Transformers
Sajad Mohaghegh
Mohammad Amin Ramezan Dehnavi
Golnoosh Abdollahinejad
Matin Hashemi
ViT
24
2
0
03 Oct 2023
Reinforcement Learning for Generative AI: A Survey
Reinforcement Learning for Generative AI: A Survey
Yuanjiang Cao
Quan.Z Sheng
Julian McAuley
Lina Yao
SyDa
46
10
0
28 Aug 2023
Beyond Prompts: Exploring the Design Space of Mixed-Initiative
  Co-Creativity Systems
Beyond Prompts: Exploring the Design Space of Mixed-Initiative Co-Creativity Systems
Zhiyu Lin
Upol Ehsan
Rohan Agarwal
Samihan Dani
Vidushi Vashishth
Mark O. Riedl
23
20
0
03 May 2023
Level Generation Through Large Language Models
Level Generation Through Large Language Models
Graham Todd
Sam Earle
Muhammad Umair Nasir
M. Green
Julian Togelius
27
74
0
11 Feb 2023
Hierarchically Composing Level Generators for the Creation of Complex
  Structures
Hierarchically Composing Level Generators for the Creation of Complex Structures
Michael Beukman
Manuel A. Fokam
Marcel Kruger
Guy Axelrod
Muhammad Umair Nasir
Branden Ingram
Benjamin Rosman
Steven D. James
37
9
0
03 Feb 2023
Powderworld: A Platform for Understanding Generalization via Rich Task
  Distributions
Powderworld: A Platform for Understanding Generalization via Rich Task Distributions
Kevin Frans
Phillip Isola
OffRL
44
9
0
23 Nov 2022
Start Small: Training Controllable Game Level Generators without
  Training Data by Learning at Multiple Sizes
Start Small: Training Controllable Game Level Generators without Training Data by Learning at Multiple Sizes
Yahia A. Zakaria
M. Fayek
M. Hadhoud
24
2
0
29 Sep 2022
Generative Personas That Behave and Experience Like Humans
Generative Personas That Behave and Experience Like Humans
M. Barthet
Ahmed Khalifa
Antonios Liapis
Georgios N. Yannakakis
21
20
0
26 Aug 2022
Creative Wand: A System to Study Effects of Communications in
  Co-Creative Settings
Creative Wand: A System to Study Effects of Communications in Co-Creative Settings
Zhiyu Lin
Rohan Agarwal
Mark O. Riedl
30
7
0
04 Aug 2022
Combining Evolutionary Search with Behaviour Cloning for Procedurally
  Generated Content
Combining Evolutionary Search with Behaviour Cloning for Procedurally Generated Content
Nicholas Muir
Steven D. James
24
1
0
29 Jul 2022
Online Game Level Generation from Music
Online Game Level Generation from Music
Ziqi Wang
Jialin Liu
31
2
0
12 Jul 2022
ProcTHOR: Large-Scale Embodied AI Using Procedural Generation
ProcTHOR: Large-Scale Embodied AI Using Procedural Generation
Matt Deitke
Eli VanderBilt
Alvaro Herrasti
Luca Weihs
Jordi Salvador
...
Winson Han
Eric Kolve
Ali Farhadi
Aniruddha Kembhavi
Roozbeh Mottaghi
LM&Ro
44
237
0
14 Jun 2022
Deep Surrogate Assisted Generation of Environments
Deep Surrogate Assisted Generation of Environments
Varun Bhatt
Bryon Tjanaka
Matthew C. Fontaine
Stefanos Nikolaidis
53
35
0
09 Jun 2022
Watts: Infrastructure for Open-Ended Learning
Watts: Infrastructure for Open-Ended Learning
Aaron Dharna
Charlie Summers
Rohin Dasari
Julian Togelius
Amy K. Hoover
22
1
0
28 Apr 2022
Procedural Content Generation using Neuroevolution and Novelty Search
  for Diverse Video Game Levels
Procedural Content Generation using Neuroevolution and Novelty Search for Diverse Video Game Levels
Michael Beukman
C. Cleghorn
Steven D. James
26
15
0
14 Apr 2022
On Linking Level Segments
On Linking Level Segments
Colan F. Biemer
Seth Cooper
25
7
0
09 Mar 2022
Baba is Yáll 2.0: Design and Investigation of a Collaborative
  Mixed-Initiative System
Baba is Yáll 2.0: Design and Investigation of a Collaborative Mixed-Initiative System
M. Charity
Isha Dave
Ahmed Khalifa
Julian Togelius
21
8
0
03 Mar 2022
Evolving Curricula with Regret-Based Environment Design
Evolving Curricula with Regret-Based Environment Design
Jack Parker-Holder
Minqi Jiang
Michael Dennis
Mikayel Samvelyan
Jakob N. Foerster
Edward Grefenstette
Tim Rocktaschel
31
117
0
02 Mar 2022
Situated Dialogue Learning through Procedural Environment Generation
Situated Dialogue Learning through Procedural Environment Generation
Prithviraj Ammanabrolu
Renee Jia
Mark O. Riedl
109
14
0
07 Oct 2021
Go-Blend behavior and affect
Go-Blend behavior and affect
M. Barthet
Antonios Liapis
Georgios N. Yannakakis
19
7
0
24 Sep 2021
Illuminating Diverse Neural Cellular Automata for Level Generation
Illuminating Diverse Neural Cellular Automata for Level Generation
Sam Earle
J. Snider
Matthew C. Fontaine
Stefanos Nikolaidis
Julian Togelius
53
37
0
12 Sep 2021
Dynamic Difficulty Adjustment in Virtual Reality Exergames through
  Experience-driven Procedural Content Generation
Dynamic Difficulty Adjustment in Virtual Reality Exergames through Experience-driven Procedural Content Generation
Tobias Huber
Silvan Mertes
Stanislava Rangelova
S. Flutura
Elisabeth André
19
19
0
19 Aug 2021
Open-Ended Learning Leads to Generally Capable Agents
Open-Ended Learning Leads to Generally Capable Agents
Open-Ended Learning Team
Adam Stooke
Anuj Mahajan
Catarina Barros
Charlie Deck
...
Nicolas Porcel
Roberta Raileanu
Steph Hughes-Fitt
Valentin Dalibard
Wojciech M. Czarnecki
43
181
0
27 Jul 2021
Toward Co-creative Dungeon Generation via Transfer Learning
Toward Co-creative Dungeon Generation via Transfer Learning
Zisen Zhou
Matthew J. Guzdial
GAN
22
4
0
27 Jul 2021
Experience-Driven PCG via Reinforcement Learning: A Super Mario Bros
  Study
Experience-Driven PCG via Reinforcement Learning: A Super Mario Bros Study
Tianye Shu
Jialin Liu
Georgios N. Yannakakis
30
40
0
30 Jun 2021
Discovering Generalizable Skills via Automated Generation of Diverse
  Tasks
Discovering Generalizable Skills via Automated Generation of Diverse Tasks
Kuan Fang
Yuke Zhu
Silvio Savarese
Li Fei-Fei
48
6
0
26 Jun 2021
A Survey on Interactive Reinforcement Learning: Design Principles and
  Open Challenges
A Survey on Interactive Reinforcement Learning: Design Principles and Open Challenges
Christian Arzate Cruz
Takeo Igarashi
OffRL
17
93
0
27 May 2021
EvoCraft: A New Challenge for Open-Endedness
EvoCraft: A New Challenge for Open-Endedness
Djordje Grbic
Rasmus Berg Palm
Elias Najarro
Claire Glanois
S. Risi
19
30
0
08 Dec 2020
Mixed-Initiative Level Design with RL Brush
Mixed-Initiative Level Design with RL Brush
Omar Delarosa
Hang Dong
Mindy Ruan
Ahmed Khalifa
Julian Togelius
26
27
0
06 Aug 2020
Mario Level Generation From Mechanics Using Scene Stitching
Mario Level Generation From Mechanics Using Scene Stitching
M. Green
Luvneesh Mugrai
Ahmed Khalifa
Julian Togelius
27
23
0
07 Feb 2020
Tree Search vs Optimization Approaches for Map Generation
Tree Search vs Optimization Approaches for Map Generation
Debosmita Bhaumik
Ahmed Khalifa
M. Green
Julian Togelius
13
4
0
27 Mar 2019
Evolving Mario Levels in the Latent Space of a Deep Convolutional
  Generative Adversarial Network
Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network
Vanessa Volz
Jacob Schrum
Jialin Liu
Simon Lucas
Adam M. Smith
S. Risi
GAN
65
230
0
02 May 2018
Neural Architecture Search with Reinforcement Learning
Neural Architecture Search with Reinforcement Learning
Barret Zoph
Quoc V. Le
271
5,327
0
05 Nov 2016
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