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Tigris: Architecture and Algorithms for 3D Perception in Point Clouds

Tigris: Architecture and Algorithms for 3D Perception in Point Clouds

16 November 2019
Tiancheng Xu
Boyuan Tian
Yuhao Zhu
ArXivPDFHTML

Papers citing "Tigris: Architecture and Algorithms for 3D Perception in Point Clouds"

4 / 4 papers shown
Title
SPADE: Sparse Pillar-based 3D Object Detection Accelerator for
  Autonomous Driving
SPADE: Sparse Pillar-based 3D Object Detection Accelerator for Autonomous Driving
Minjae Lee
Seongmin Park
Hyung-Se Kim
Minyong Yoon
Jangwhan Lee
Junwon Choi
Nam Sung Kim
Mingu Kang
Jungwook Choi
3DPC
28
5
0
12 May 2023
FastPoints: A State-of-the-Art Point Cloud Renderer for Unity
FastPoints: A State-of-the-Art Point Cloud Renderer for Unity
Elias Neuman-Donihue
Michael Jarvis
Yuhao Zhu
3DPC
19
1
0
10 Feb 2023
RTNN: Accelerating Neighbor Search Using Hardware Ray Tracing
RTNN: Accelerating Neighbor Search Using Hardware Ray Tracing
Yuhao Zhu
8
36
0
04 Jan 2022
Designing Deep Networks for Surface Normal Estimation
Designing Deep Networks for Surface Normal Estimation
Xinyu Wang
David Fouhey
Abhinav Gupta
3DV
SSL
167
353
0
18 Nov 2014
1