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Bootstrapping Conditional GANs for Video Game Level Generation

Bootstrapping Conditional GANs for Video Game Level Generation

3 October 2019
R. Torrado
Geetanjali Sharma
M. Green
Gaurav Jaswal
S. Risi
Julian Togelius
    GAN
ArXivPDFHTML

Papers citing "Bootstrapping Conditional GANs for Video Game Level Generation"

22 / 22 papers shown
Title
Measuring Diversity of Game Scenarios
Measuring Diversity of Game Scenarios
Yuchen Li
Ziqi Wang
Qingquan Zhang
Jialin Liu
Qingbin Liu
77
2
0
17 Jan 2025
Generative Adversarial Networks
Generative Adversarial Networks
Gilad Cohen
Raja Giryes
GAN
151
30,069
0
01 Mar 2022
General Video Game Rule Generation
General Video Game Rule Generation
Ahmed Khalifa
M. Green
Diego Perez-Liebana
Julian Togelius
VGen
18
55
0
12 Jun 2019
AtDelfi: Automatically Designing Legible, Full Instructions For Games
AtDelfi: Automatically Designing Legible, Full Instructions For Games
M. Green
Ahmed Khalifa
Gabriella A. B. Barros
Tiago Machado
Andy Nealen
Julian Togelius
VGen
41
25
0
11 Jul 2018
Deep Generative Models with Learnable Knowledge Constraints
Deep Generative Models with Learnable Knowledge Constraints
Zhiting Hu
Zichao Yang
Ruslan Salakhutdinov
Xiaodan Liang
Lianhui Qin
Haoye Dong
Eric Xing
BDL
AI4CE
84
76
0
26 Jun 2018
Self-Attention Generative Adversarial Networks
Self-Attention Generative Adversarial Networks
Han Zhang
Ian Goodfellow
Dimitris N. Metaxas
Augustus Odena
GAN
113
3,710
0
21 May 2018
Evolving Mario Levels in the Latent Space of a Deep Convolutional
  Generative Adversarial Network
Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network
Vanessa Volz
Jacob Schrum
Jialin Liu
Simon Lucas
Adam M. Smith
S. Risi
GAN
86
232
0
02 May 2018
DOOM Level Generation using Generative Adversarial Networks
DOOM Level Generation using Generative Adversarial Networks
E. Giacomello
P. Lanzi
Daniele Loiacono
GAN
43
59
0
24 Apr 2018
General Video Game AI: a Multi-Track Framework for Evaluating Agents,
  Games and Content Generation Algorithms
General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms
Diego Perez-Liebana
Jialin Liu
Ahmed Khalifa
Raluca D. Gaina
Julian Togelius
Simon Lucas
69
174
0
28 Feb 2018
Automated Playtesting with Procedural Personas through MCTS with Evolved
  Heuristics
Automated Playtesting with Procedural Personas through MCTS with Evolved Heuristics
Christoffer Holmgård
M. Green
Antonios Liapis
Julian Togelius
24
100
0
19 Feb 2018
Image Transformer
Image Transformer
Niki Parmar
Ashish Vaswani
Jakob Uszkoreit
Lukasz Kaiser
Noam M. Shazeer
Alexander Ku
Dustin Tran
ViT
90
1,673
0
15 Feb 2018
Progressive Growing of GANs for Improved Quality, Stability, and
  Variation
Progressive Growing of GANs for Improved Quality, Stability, and Variation
Tero Karras
Timo Aila
S. Laine
J. Lehtinen
GAN
105
7,318
0
27 Oct 2017
Attention Is All You Need
Attention Is All You Need
Ashish Vaswani
Noam M. Shazeer
Niki Parmar
Jakob Uszkoreit
Llion Jones
Aidan Gomez
Lukasz Kaiser
Illia Polosukhin
3DV
453
129,831
0
12 Jun 2017
DeepMasterPrints: Generating MasterPrints for Dictionary Attacks via
  Latent Variable Evolution
DeepMasterPrints: Generating MasterPrints for Dictionary Attacks via Latent Variable Evolution
Philip Bontrager
Aditi Roy
Julian Togelius
N. Memon
Arun Ross
AAML
29
25
0
21 May 2017
Geometric GAN
Geometric GAN
Jae Hyun Lim
J. C. Ye
GAN
57
516
0
08 May 2017
Procedural Content Generation via Machine Learning (PCGML)
Procedural Content Generation via Machine Learning (PCGML)
A. Summerville
Sam Snodgrass
Matthew J. Guzdial
Christoffer Holmgård
Amy K. Hoover
Aaron Isaksen
Andy Nealen
Julian Togelius
3DV
54
389
0
02 Feb 2017
Improved Techniques for Training GANs
Improved Techniques for Training GANs
Tim Salimans
Ian Goodfellow
Wojciech Zaremba
Vicki Cheung
Alec Radford
Xi Chen
GAN
371
8,999
0
10 Jun 2016
Entity Embeddings of Categorical Variables
Entity Embeddings of Categorical Variables
Cheng Guo
Felix Berkhahn
72
401
0
22 Apr 2016
Super Mario as a String: Platformer Level Generation Via LSTMs
Super Mario as a String: Platformer Level Generation Via LSTMs
A. Summerville
Michael Mateas
40
149
0
02 Mar 2016
Long Short-Term Memory-Networks for Machine Reading
Long Short-Term Memory-Networks for Machine Reading
Jianpeng Cheng
Li Dong
Mirella Lapata
AIMat
RALM
70
1,115
0
25 Jan 2016
Conditional Generative Adversarial Nets
Conditional Generative Adversarial Nets
M. Berk Mirza
Simon Osindero
GAN
SyDa
AI4CE
210
10,365
0
06 Nov 2014
The Arcade Learning Environment: An Evaluation Platform for General
  Agents
The Arcade Learning Environment: An Evaluation Platform for General Agents
Marc G. Bellemare
Yavar Naddaf
J. Veness
Michael Bowling
78
2,992
0
19 Jul 2012
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