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Playing by the Book: An Interactive Game Approach for Action Graph
  Extraction from Text

Playing by the Book: An Interactive Game Approach for Action Graph Extraction from Text

10 November 2018
Ronen Tamari
Hiroyuki Shindo
Dafna Shahaf
Yuji Matsumoto
ArXivPDFHTML

Papers citing "Playing by the Book: An Interactive Game Approach for Action Graph Extraction from Text"

5 / 5 papers shown
Title
TextWorldExpress: Simulating Text Games at One Million Steps Per Second
TextWorldExpress: Simulating Text Games at One Million Steps Per Second
Peter Alexander Jansen
Marc-Alexandre Côté
VLM
LRM
29
6
0
01 Aug 2022
Situated Dialogue Learning through Procedural Environment Generation
Situated Dialogue Learning through Procedural Environment Generation
Prithviraj Ammanabrolu
Renee Jia
Mark O. Riedl
109
14
0
07 Oct 2021
A Systematic Survey of Text Worlds as Embodied Natural Language
  Environments
A Systematic Survey of Text Worlds as Embodied Natural Language Environments
Peter Alexander Jansen
LM&Ro
23
21
0
08 Jul 2021
Annotating and Extracting Synthesis Process of All-Solid-State Batteries
  from Scientific Literature
Annotating and Extracting Synthesis Process of All-Solid-State Batteries from Scientific Literature
Fusataka Kuniyoshi
Kohei Makino
Jun Ozawa
Makoto Miwa
28
33
0
18 Feb 2020
The Materials Science Procedural Text Corpus: Annotating Materials
  Synthesis Procedures with Shallow Semantic Structures
The Materials Science Procedural Text Corpus: Annotating Materials Synthesis Procedures with Shallow Semantic Structures
Sheshera Mysore
Z. Jensen
Edward J. Kim
Kevin Huang
Haw-Shiuan Chang
Emma Strubell
Jeffrey Flanigan
Andrew McCallum
E. Olivetti
19
95
0
16 May 2019
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