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1605.02097
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ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learning
6 May 2016
Michal Kempka
Marek Wydmuch
Grzegorz Runc
Jakub Toczek
Wojciech Ja'skowski
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Papers citing
"ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learning"
10 / 10 papers shown
Title
VideoGameBench: Can Vision-Language Models complete popular video games?
Alex Zhang
Thomas Griffiths
Karthik Narasimhan
Ofir Press
VLM
71
0
0
23 May 2025
HA-VLN: A Benchmark for Human-Aware Navigation in Discrete-Continuous Environments with Dynamic Multi-Human Interactions, Real-World Validation, and an Open Leaderboard
Yifei Dong
Fengyi Wu
Qi He
Heng Li
Minghan Li
...
Yuxuan Zhou
Jingdong Sun
Qi Dai
Zhi-Qi Cheng
Alexander G. Hauptmann
LM&Ro
81
0
0
18 Mar 2025
Contextual Similarity Distillation: Ensemble Uncertainties with a Single Model
Moritz A. Zanger
Pascal R. van der Vaart
Wendelin Bohmer
M. Spaan
UQCV
BDL
458
1
0
14 Mar 2025
A Role of Environmental Complexity on Representation Learning in Deep Reinforcement Learning Agents
Andrew Liu
Alla Borisyuk
110
1
0
03 Jul 2024
Deep Model-Based Reinforcement Learning for High-Dimensional Problems, a Survey
Aske Plaat
W. Kosters
Mike Preuss
BDL
OffRL
94
17
0
11 Aug 2020
Neuroevolution of Self-Interpretable Agents
Yujin Tang
Duong Nguyen
David R Ha
98
113
0
18 Mar 2020
Adaptive Shooting for Bots in First Person Shooter Games Using Reinforcement Learning
F. Glavin
Michael G. Madden
40
25
0
14 Jun 2018
DRE-Bot: A Hierarchical First Person Shooter Bot Using Multiple Sarsa(λ) Reinforcement Learners
F. Glavin
Michael G. Madden
35
8
0
13 Jun 2018
Neural Map: Structured Memory for Deep Reinforcement Learning
Emilio Parisotto
Ruslan Salakhutdinov
71
260
0
27 Feb 2017
Exploratory Gradient Boosting for Reinforcement Learning in Complex Domains
David Abel
Alekh Agarwal
Fernando Diaz
A. Krishnamurthy
Robert Schapire
OffRL
100
43
0
14 Mar 2016
1