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ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement
  Learning

ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learning

6 May 2016
Michal Kempka
Marek Wydmuch
Grzegorz Runc
Jakub Toczek
Wojciech Ja'skowski
ArXivPDFHTML

Papers citing "ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learning"

10 / 10 papers shown
Title
VideoGameBench: Can Vision-Language Models complete popular video games?
VideoGameBench: Can Vision-Language Models complete popular video games?
Alex Zhang
Thomas Griffiths
Karthik Narasimhan
Ofir Press
VLM
71
0
0
23 May 2025
HA-VLN: A Benchmark for Human-Aware Navigation in Discrete-Continuous Environments with Dynamic Multi-Human Interactions, Real-World Validation, and an Open Leaderboard
HA-VLN: A Benchmark for Human-Aware Navigation in Discrete-Continuous Environments with Dynamic Multi-Human Interactions, Real-World Validation, and an Open Leaderboard
Yifei Dong
Fengyi Wu
Qi He
Heng Li
Minghan Li
...
Yuxuan Zhou
Jingdong Sun
Qi Dai
Zhi-Qi Cheng
Alexander G. Hauptmann
LM&Ro
81
0
0
18 Mar 2025
Contextual Similarity Distillation: Ensemble Uncertainties with a Single Model
Contextual Similarity Distillation: Ensemble Uncertainties with a Single Model
Moritz A. Zanger
Pascal R. van der Vaart
Wendelin Bohmer
M. Spaan
UQCV
BDL
458
1
0
14 Mar 2025
A Role of Environmental Complexity on Representation Learning in Deep Reinforcement Learning Agents
A Role of Environmental Complexity on Representation Learning in Deep Reinforcement Learning Agents
Andrew Liu
Alla Borisyuk
110
1
0
03 Jul 2024
Deep Model-Based Reinforcement Learning for High-Dimensional Problems, a
  Survey
Deep Model-Based Reinforcement Learning for High-Dimensional Problems, a Survey
Aske Plaat
W. Kosters
Mike Preuss
BDL
OffRL
94
17
0
11 Aug 2020
Neuroevolution of Self-Interpretable Agents
Neuroevolution of Self-Interpretable Agents
Yujin Tang
Duong Nguyen
David R Ha
98
113
0
18 Mar 2020
Adaptive Shooting for Bots in First Person Shooter Games Using
  Reinforcement Learning
Adaptive Shooting for Bots in First Person Shooter Games Using Reinforcement Learning
F. Glavin
Michael G. Madden
40
25
0
14 Jun 2018
DRE-Bot: A Hierarchical First Person Shooter Bot Using Multiple
  Sarsa(λ) Reinforcement Learners
DRE-Bot: A Hierarchical First Person Shooter Bot Using Multiple Sarsa(λ) Reinforcement Learners
F. Glavin
Michael G. Madden
35
8
0
13 Jun 2018
Neural Map: Structured Memory for Deep Reinforcement Learning
Neural Map: Structured Memory for Deep Reinforcement Learning
Emilio Parisotto
Ruslan Salakhutdinov
71
260
0
27 Feb 2017
Exploratory Gradient Boosting for Reinforcement Learning in Complex
  Domains
Exploratory Gradient Boosting for Reinforcement Learning in Complex Domains
David Abel
Alekh Agarwal
Fernando Diaz
A. Krishnamurthy
Robert Schapire
OffRL
100
43
0
14 Mar 2016
1