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The Proficiency-Congruency Dilemma: Virtual Team Design and Performance
  in Multiplayer Online Games

The Proficiency-Congruency Dilemma: Virtual Team Design and Performance in Multiplayer Online Games

28 December 2015
Jooyeon Kim
Brian C. Keegan
Sungjoon Park
Alice Oh
ArXiv (abs)PDFHTML

Papers citing "The Proficiency-Congruency Dilemma: Virtual Team Design and Performance in Multiplayer Online Games"

4 / 4 papers shown
Title
Skill-Based Differences in Spatio-Temporal Team Behavior in Defence of
  The Ancients 2
Skill-Based Differences in Spatio-Temporal Team Behavior in Defence of The Ancients 2
Anders Drachen
M. Yancey
John Maguire
D. Chu
I. Y. Wang
Tobias Mahlmann
Matthias Schubert
Diego Klabjan
33
15
0
24 Mar 2016
Analyzing Organizational Routines in Online Knowledge Collaborations: A
  Case for Sequence Analysis in CSCW
Analyzing Organizational Routines in Online Knowledge Collaborations: A Case for Sequence Analysis in CSCW
Brian C. Keegan
Shakked Lev
Ofer Arazy
21
34
0
19 Aug 2015
Exploring Cyberbullying and Other Toxic Behavior in Team Competition
  Online Games
Exploring Cyberbullying and Other Toxic Behavior in Team Competition Online Games
Haewoon Kwak
Jeremy Blackburn
Seungyeop Han
30
243
0
09 Apr 2015
Friends FTW! Friendship, Collaboration and Competition in Halo: Reach
Friends FTW! Friendship, Collaboration and Competition in Halo: Reach
Winter A. Mason
A. Clauset
53
52
0
10 Mar 2012
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