14
0

OpenSplat3D: Open-Vocabulary 3D Instance Segmentation using Gaussian Splatting

Main:8 Pages
6 Figures
Bibliography:2 Pages
4 Tables
Abstract

3D Gaussian Splatting (3DGS) has emerged as a powerful representation for neural scene reconstruction, offering high-quality novel view synthesis while maintaining computational efficiency. In this paper, we extend the capabilities of 3DGS beyond pure scene representation by introducing an approach for open-vocabulary 3D instance segmentation without requiring manual labeling, termed OpenSplat3D. Our method leverages feature-splatting techniques to associate semantic information with individual Gaussians, enabling fine-grained scene understanding. We incorporate Segment Anything Model instance masks with a contrastive loss formulation as guidance for the instance features to achieve accurate instance-level segmentation. Furthermore, we utilize language embeddings of a vision-language model, allowing for flexible, text-driven instance identification. This combination enables our system to identify and segment arbitrary objects in 3D scenes based on natural language descriptions. We show results on LERF-mask and LERF-OVS as well as the full ScanNet++ validation set, demonstrating the effectiveness of our approach.

View on arXiv
@article{piekenbrinck2025_2506.07697,
  title={ OpenSplat3D: Open-Vocabulary 3D Instance Segmentation using Gaussian Splatting },
  author={ Jens Piekenbrinck and Christian Schmidt and Alexander Hermans and Narunas Vaskevicius and Timm Linder and Bastian Leibe },
  journal={arXiv preprint arXiv:2506.07697},
  year={ 2025 }
}
Comments on this paper