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Level the Level: Balancing Game Levels for Asymmetric Player Archetypes With Reinforcement Learning

Level the Level: Balancing Game Levels for Asymmetric Player Archetypes With Reinforcement Learning

31 March 2025
Florian Rupp
Kai Eckert
ArXiv (abs)PDFHTML

Papers citing "Level the Level: Balancing Game Levels for Asymmetric Player Archetypes With Reinforcement Learning"

5 / 5 papers shown
Title
Balancing of competitive two-player Game Levels with Reinforcement
  Learning
Balancing of competitive two-player Game Levels with Reinforcement Learning
Florian Rupp
Manuel Eberhardinger
Kai Eckert
53
7
0
07 Jun 2023
Learning Controllable 3D Level Generators
Learning Controllable 3D Level Generators
Zehua Jiang
Sam Earle
M. Green
Julian Togelius
66
22
0
27 Jun 2022
Learning Controllable Content Generators
Learning Controllable Content Generators
Sam Earle
Maria Edwards
Ahmed Khalifa
Philip Bontrager
Julian Togelius
57
45
0
06 May 2021
Proximal Policy Optimization Algorithms
Proximal Policy Optimization Algorithms
John Schulman
Filip Wolski
Prafulla Dhariwal
Alec Radford
Oleg Klimov
OffRL
595
19,315
0
20 Jul 2017
Demonstrating the Feasibility of Automatic Game Balancing
Demonstrating the Feasibility of Automatic Game Balancing
Vanessa Volz
G. Rudolph
B. Naujoks
53
49
0
11 Mar 2016
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