Disambiguate Gripper State in Grasp-Based Tasks: Pseudo-Tactile as Feedback Enables Pure Simulation Learning

Grasp-based manipulation tasks are fundamental to robots interacting with their environments, yet gripper state ambiguity significantly reduces the robustness of imitation learning policies for these tasks. Data-driven solutions face the challenge of high real-world data costs, while simulation data, despite its low costs, is limited by the sim-to-real gap. We identify the root cause of gripper state ambiguity as the lack of tactile feedback. To address this, we propose a novel approach employing pseudo-tactile as feedback, inspired by the idea of using a force-controlled gripper as a tactile sensor. This method enhances policy robustness without additional data collection and hardware involvement, while providing a noise-free binary gripper state observation for the policy and thus facilitating pure simulation learning to unleash the power of simulation. Experimental results across three real-world grasp-based tasks demonstrate the necessity, effectiveness, and efficiency of our approach.
View on arXiv@article{yang2025_2503.23835, title={ Disambiguate Gripper State in Grasp-Based Tasks: Pseudo-Tactile as Feedback Enables Pure Simulation Learning }, author={ Yifei Yang and Lu Chen and Zherui Song and Yenan Chen and Wentao Sun and Zhongxiang Zhou and Rong Xiong and Yue Wang }, journal={arXiv preprint arXiv:2503.23835}, year={ 2025 } }