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Voxel-based Point Cloud Geometry Compression with Space-to-Channel Context

24 March 2025
Bojun Liu
Yangzhi Ma
Ao Luo
L. Li
Dong Liu
    3DPC
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Abstract

Voxel-based methods are among the most efficient for point cloud geometry compression, particularly with dense point clouds. However, they face limitations due to a restricted receptive field, especially when handling high-bit depth point clouds. To overcome this issue, we introduce a stage-wise Space-to-Channel (S2C) context model for both dense point clouds and low-level sparse point clouds. This model utilizes a channel-wise autoregressive strategy to effectively integrate neighborhood information at a coarse resolution. For high-level sparse point clouds, we further propose a level-wise S2C context model that addresses resolution limitations by incorporating Geometry Residual Coding (GRC) for consistent-resolution cross-level prediction. Additionally, we use the spherical coordinate system for its compact representation and enhance our GRC approach with a Residual Probability Approximation (RPA) module, which features a large kernel size. Experimental results show that our S2C context model not only achieves bit savings while maintaining or improving reconstruction quality but also reduces computational complexity compared to state-of-the-art voxel-based compression methods.

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@article{liu2025_2503.18283,
  title={ Voxel-based Point Cloud Geometry Compression with Space-to-Channel Context },
  author={ Bojun Liu and Yangzhi Ma and Ao Luo and Li Li and Dong Liu },
  journal={arXiv preprint arXiv:2503.18283},
  year={ 2025 }
}
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