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Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules
v1v2 (latest)

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules

5 December 2024
Yiqing Liang
Mikhail Okunev
Mikaela Uy
Runfeng Li
Leonidas Guibas
James Tompkin
Adam W. Harley
    3DGS
ArXiv (abs)PDFHTML

Papers citing "Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules"

2 / 2 papers shown
Title
Time of the Flight of the Gaussians: Optimizing Depth Indirectly in Dynamic Radiance Fields
Time of the Flight of the Gaussians: Optimizing Depth Indirectly in Dynamic Radiance Fields
Runfeng Li
Mikhail Okunev
Zixuan Guo
Anh Ha Duong
Christian Richardt
Matthew O'Toole
James Tompkin
3DGS
191
0
0
08 May 2025
In-2-4D: Inbetweening from Two Single-View Images to 4D Generation
In-2-4D: Inbetweening from Two Single-View Images to 4D Generation
Sauradip Nag
Daniel Cohen-Or
Hao Zhang
Ali Mahdavi-Amiri
DiffMVGen
143
2
0
11 Apr 2025
1