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2409.10335
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Phys3DGS: Physically-based 3D Gaussian Splatting for Inverse Rendering
16 September 2024
Euntae Choi
Sungjoo Yoo
3DGS
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ArXiv (abs)
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Papers citing
"Phys3DGS: Physically-based 3D Gaussian Splatting for Inverse Rendering"
7 / 7 papers shown
Title
GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorization
Yahao Shi
Yanmin Wu
Chenming Wu
Xing Liu
Chen Zhao
...
Liangjun Zhang
Jian Zhang
Bin Zhou
Errui Ding
Jingdong Wang
3DGS
3DV
57
54
0
08 Dec 2023
SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
Antoine Guédon
Vincent Lepetit
3DGS
44
366
0
21 Nov 2023
TensoIR: Tensorial Inverse Rendering
Haian Jin
Isabella Liu
Peijia Xu
Xiaoshuai Zhang
Songfang Han
Sai Bi
Xiaowei Zhou
Zexiang Xu
Hao Su
62
119
0
24 Apr 2023
Modeling Indirect Illumination for Inverse Rendering
Yuanqing Zhang
Jiaming Sun
Xingyi He He
Huan Fu
Rongfei Jia
Xiaowei Zhou
3DV
90
156
0
14 Apr 2022
TensoRF: Tensorial Radiance Fields
Anpei Chen
Zexiang Xu
Andreas Geiger
Jingyi Yu
Hao Su
107
1,303
0
17 Mar 2022
Extracting Triangular 3D Models, Materials, and Lighting From Images
Jacob Munkberg
J. Hasselgren
Tianchang Shen
Jun Gao
Wenzheng Chen
Alex Evans
Thomas Müller
Sanja Fidler
85
379
0
24 Nov 2021
PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relighting
Kai Zhang
Fujun Luan
Qianqian Wang
Kavita Bala
Noah Snavely
3DGS
94
349
0
01 Apr 2021
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