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GRUtopia: Dream General Robots in a City at Scale

15 July 2024
Hanqing Wang
Jiahe Chen
Wensi Huang
Qingwei Ben
Tai Wang
Boyu Mi
Tao Huang
Siheng Zhao
Yilun Chen
Sizhe Yang
Peizhou Cao
Wenye Yu
Zichao Ye
Jialun Li
Junfeng Long
Zirui Wang
Huiling Wang
Ying Zhao
Zhongying Tu
Yu Qiao
Dahua Lin
Jiangmiao Pang
    LM&Ro
    VGen
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Abstract

Recent works have been exploring the scaling laws in the field of Embodied AI. Given the prohibitive costs of collecting real-world data, we believe the Simulation-to-Real (Sim2Real) paradigm is a crucial step for scaling the learning of embodied models. This paper introduces project GRUtopia, the first simulated interactive 3D society designed for various robots. It features several advancements: (a) The scene dataset, GRScenes, includes 100k interactive, finely annotated scenes, which can be freely combined into city-scale environments. In contrast to previous works mainly focusing on home, GRScenes covers 89 diverse scene categories, bridging the gap of service-oriented environments where general robots would be initially deployed. (b) GRResidents, a Large Language Model (LLM) driven Non-Player Character (NPC) system that is responsible for social interaction, task generation, and task assignment, thus simulating social scenarios for embodied AI applications. (c) The benchmark, GRBench, supports various robots but focuses on legged robots as primary agents and poses moderately challenging tasks involving Object Loco-Navigation, Social Loco-Navigation, and Loco-Manipulation. We hope that this work can alleviate the scarcity of high-quality data in this field and provide a more comprehensive assessment of Embodied AI research. The project is available at https://github.com/OpenRobotLab/GRUtopia.

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