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DHR+S: Distributed Hybrid Rendering with Realistic Real-time Shadows for
  Interactive Thin Client Metaverse and Game Applications

DHR+S: Distributed Hybrid Rendering with Realistic Real-time Shadows for Interactive Thin Client Metaverse and Game Applications

11 June 2024
Yu Wei Tan
Siang Ern Low
Jonas Chow
Javon Teo
Anand Bhojan
    3DH
ArXivPDFHTML

Papers citing "DHR+S: Distributed Hybrid Rendering with Realistic Real-time Shadows for Interactive Thin Client Metaverse and Game Applications"

2 / 2 papers shown
Title
RTSDF: Real-time Signed Distance Fields for Soft Shadow Approximation in
  Games
RTSDF: Real-time Signed Distance Fields for Soft Shadow Approximation in Games
Tan Yu Wei
Nicholas Chua
Clarence Koh
Anand Bhojan
3DGS
8
3
0
11 Oct 2022
State of the Art on Neural Rendering
State of the Art on Neural Rendering
A. Tewari
Ohad Fried
Justus Thies
Vincent Sitzmann
Stephen Lombardi
...
Christian Theobalt
Maneesh Agrawala
Eli Shechtman
Dan B. Goldman
Michael Zollhöfer
3DH
3DV
58
466
0
08 Apr 2020
1