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The Impact of 2D and 3D Gamified VR on Learning American Sign Language

The Impact of 2D and 3D Gamified VR on Learning American Sign Language

14 May 2024
Jindi Wang
Ioannis P. Ivrissimtzis
Zhaoxing Li
Lei Shi
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Papers citing "The Impact of 2D and 3D Gamified VR on Learning American Sign Language"

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