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Self-Avatar Animation in Virtual Reality: Impact of Motion Signals
  Artifacts on the Full-Body Pose Reconstruction

Self-Avatar Animation in Virtual Reality: Impact of Motion Signals Artifacts on the Full-Body Pose Reconstruction

29 April 2024
Antoine Maiorca
Seyed Abolfazl Ghasemzadeh
Thierry Ravet
Franccois Cresson
Thierry Dutoit
Christophe De Vleeschouwer
ArXivPDFHTML

Papers citing "Self-Avatar Animation in Virtual Reality: Impact of Motion Signals Artifacts on the Full-Body Pose Reconstruction"

3 / 3 papers shown
Title
EgoLocate: Real-time Motion Capture, Localization, and Mapping with
  Sparse Body-mounted Sensors
EgoLocate: Real-time Motion Capture, Localization, and Mapping with Sparse Body-mounted Sensors
Xinyu Yi
Yuxiao Zhou
Marc Habermann
Vladislav Golyanik
Shaohua Pan
Christian Theobalt
F. Xu
56
52
0
02 May 2023
QuestSim: Human Motion Tracking from Sparse Sensors with Simulated
  Avatars
QuestSim: Human Motion Tracking from Sparse Sensors with Simulated Avatars
Alexander Winkler
Jungdam Won
Yuting Ye
50
115
0
20 Sep 2022
LoBSTr: Real-time Lower-body Pose Prediction from Sparse Upper-body
  Tracking Signals
LoBSTr: Real-time Lower-body Pose Prediction from Sparse Upper-body Tracking Signals
Dongseok Yang
Doyeon Kim
Sung-Hee Lee
3DH
43
80
0
02 Mar 2021
1