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GEEvo: Game Economy Generation and Balancing with Evolutionary
  Algorithms

GEEvo: Game Economy Generation and Balancing with Evolutionary Algorithms

29 April 2024
Florian Rupp
Kai Eckert
ArXivPDFHTML

Papers citing "GEEvo: Game Economy Generation and Balancing with Evolutionary Algorithms"

5 / 5 papers shown
Title
Level the Level: Balancing Game Levels for Asymmetric Player Archetypes With Reinforcement Learning
Level the Level: Balancing Game Levels for Asymmetric Player Archetypes With Reinforcement Learning
Florian Rupp
Kai Eckert
49
0
0
31 Mar 2025
Simulation-Driven Balancing of Competitive Game Levels with Reinforcement Learning
Simulation-Driven Balancing of Competitive Game Levels with Reinforcement Learning
Florian Rupp
Manuel Eberhardinger
Kai Eckert
58
2
0
24 Mar 2025
It might be balanced, but is it actually good? An Empirical Evaluation
  of Game Level Balancing
It might be balanced, but is it actually good? An Empirical Evaluation of Game Level Balancing
Florian Rupp
Alessandro Puddu
Christian Becker-Asano
Kai Eckert
29
1
0
16 Jul 2024
G-PCGRL: Procedural Graph Data Generation via Reinforcement Learning
G-PCGRL: Procedural Graph Data Generation via Reinforcement Learning
Florian Rupp
Kai Eckert
33
2
0
15 Jul 2024
Evolutionary Machine Learning and Games
Evolutionary Machine Learning and Games
Julian Togelius
Ahmed Khalifa
Sam Earle
M. Green
Lisa Soros
46
1
0
20 Nov 2023
1