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Fitted avatars: automatic skeleton adjustment for self-avatars in
  virtual reality

Fitted avatars: automatic skeleton adjustment for self-avatars in virtual reality

14 July 2023
J. L. Pontón
Víctor Ceballos
Lesly Acosta
Alejandro Ríos
E. Monclús
N. Pelechano
ArXiv (abs)PDFHTML

Papers citing "Fitted avatars: automatic skeleton adjustment for self-avatars in virtual reality"

4 / 4 papers shown
Title
Animation Fidelity in Self-Avatars: Impact on User Performance and Sense
  of Agency
Animation Fidelity in Self-Avatars: Impact on User Performance and Sense of Agency
Haoran Yun
J. L. Pontón
Carlos Andújar
N. Pelechano
31
9
0
11 Apr 2023
AvatarGo: Plug and Play self-avatars for VR
AvatarGo: Plug and Play self-avatars for VR
J. L. Pontón
E. Monclús
N. Pelechano
25
12
0
23 Sep 2022
MotioNet: 3D Human Motion Reconstruction from Monocular Video with
  Skeleton Consistency
MotioNet: 3D Human Motion Reconstruction from Monocular Video with Skeleton Consistency
Mingyi Shi
Kfir Aberman
A. Aristidou
Taku Komura
Dani Lischinski
Daniel Cohen-Or
Baoquan Chen
3DH
81
70
0
22 Jun 2020
XNect: Real-time Multi-Person 3D Motion Capture with a Single RGB Camera
XNect: Real-time Multi-Person 3D Motion Capture with a Single RGB Camera
Dushyant Mehta
Oleksandr Sotnychenko
Franziska Mueller
Weipeng Xu
Mohamed A. Elgharib
Pascal Fua
Hans-Peter Seidel
Helge Rhodin
Gerard Pons-Moll
Christian Theobalt
3DH
63
170
0
01 Jul 2019
1