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2306.04429
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Balancing of competitive two-player Game Levels with Reinforcement Learning
7 June 2023
Florian Rupp
Manuel Eberhardinger
Kai Eckert
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Papers citing
"Balancing of competitive two-player Game Levels with Reinforcement Learning"
15 / 15 papers shown
Title
Simulation-Driven Balancing of Competitive Game Levels with Reinforcement Learning
Florian Rupp
Manuel Eberhardinger
Kai Eckert
83
2
0
24 Mar 2025
Generating Real-Time Strategy Game Units Using Search-Based Procedural Content Generation and Monte Carlo Tree Search
Kynan Sorochan
Matthew J. Guzdial
31
7
0
07 Dec 2022
Learning Controllable 3D Level Generators
Zehua Jiang
Sam Earle
M. Green
Julian Togelius
55
22
0
27 Jun 2022
Path of Destruction: Learning an Iterative Level Generator Using a Small Dataset
Matthew Siper
Ahmed Khalifa
Julian Togelius
GAN
42
16
0
21 Feb 2022
World-GAN: a Generative Model for Minecraft Worlds
Maren Awiszus
Frederik Schubert
Bodo Rosenhahn
SyDa
GAN
43
19
0
18 Jun 2021
Learning Controllable Content Generators
Sam Earle
Maria Edwards
Ahmed Khalifa
Philip Bontrager
Julian Togelius
57
45
0
06 May 2021
Adversarial Reinforcement Learning for Procedural Content Generation
Linus Gisslén
Andy Eakins
Camilo Gordillo
Joakim Bergdahl
Konrad Tollmar
47
48
0
08 Mar 2021
Deep Learning for Procedural Content Generation
Jialin Liu
Sam Snodgrass
Ahmed Khalifa
S. Risi
Georgios N. Yannakakis
Julian Togelius
3DV
72
137
0
09 Oct 2020
TOAD-GAN: Coherent Style Level Generation from a Single Example
Maren Awiszus
Frederik Schubert
Bodo Rosenhahn
GAN
78
38
0
04 Aug 2020
Learning to Generate Levels From Nothing
Philip Bontrager
Julian Togelius
GAN
37
22
0
12 Feb 2020
PCGRL: Procedural Content Generation via Reinforcement Learning
Ahmed Khalifa
Philip Bontrager
Sam Earle
Julian Togelius
60
146
0
24 Jan 2020
Neural MMO: A Massively Multiagent Game Environment for Training and Evaluating Intelligent Agents
Joseph Suárez
Yilun Du
Phillip Isola
Igor Mordatch
66
71
0
02 Mar 2019
DOOM Level Generation using Generative Adversarial Networks
E. Giacomello
P. Lanzi
Daniele Loiacono
GAN
55
59
0
24 Apr 2018
Proximal Policy Optimization Algorithms
John Schulman
Filip Wolski
Prafulla Dhariwal
Alec Radford
Oleg Klimov
OffRL
532
19,265
0
20 Jul 2017
Procedural Content Generation via Machine Learning (PCGML)
A. Summerville
Sam Snodgrass
Matthew J. Guzdial
Christoffer Holmgård
Amy K. Hoover
Aaron Isaksen
Andy Nealen
Julian Togelius
3DV
82
389
0
02 Feb 2017
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