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Combining Sequential and Aggregated Data for Churn Prediction in Casual
  Freemium Games

Combining Sequential and Aggregated Data for Churn Prediction in Casual Freemium Games

6 September 2022
J. Kristensen
Paolo Burelli
ArXivPDFHTML

Papers citing "Combining Sequential and Aggregated Data for Churn Prediction in Casual Freemium Games"

5 / 5 papers shown
Title
Churn Prediction via Multimodal Fusion Learning:Integrating Customer
  Financial Literacy, Voice, and Behavioral Data
Churn Prediction via Multimodal Fusion Learning:Integrating Customer Financial Literacy, Voice, and Behavioral Data
David Hason Rudd
Huan Huo
Md. Rafiqul Islam
Guandong Xu
14
0
0
03 Dec 2023
Personalized Game Difficulty Prediction Using Factorization Machines
Personalized Game Difficulty Prediction Using Factorization Machines
J. Kristensen
Christian Guckelsberger
Paolo Burelli
Perttu Hämäläinen
16
3
0
06 Sep 2022
A Survey on Churn Analysis
A Survey on Churn Analysis
Jae-Kyoung Ahn
16
1
0
25 Oct 2020
Predicting Game Difficulty and Churn Without Players
Predicting Game Difficulty and Churn Without Players
Shaghayegh Roohi
Asko Relas
Jari Takatalo
Henri Heiskanen
Perttu Hämäläinen
45
23
0
29 Aug 2020
From Theory to Behaviour: Towards a General Model of Engagement
From Theory to Behaviour: Towards a General Model of Engagement
Valerio Bonometti
Charles Ringer
Mathieu J. Ruiz
Alex R. Wade
Anders Drachen
AI4CE
6
4
0
27 Apr 2020
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