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EvolvingBehavior: Towards Co-Creative Evolution of Behavior Trees for
  Game NPCs

EvolvingBehavior: Towards Co-Creative Evolution of Behavior Trees for Game NPCs

1 September 2022
Nathan Partlan
Luis Soto
J. Howe
Sarthak Shrivastava
M. S. El-Nasr
Stacy Marsella
ArXivPDFHTML

Papers citing "EvolvingBehavior: Towards Co-Creative Evolution of Behavior Trees for Game NPCs"

4 / 4 papers shown
Title
PANGeA: Procedural Artificial Narrative using Generative AI for
  Turn-Based Video Games
PANGeA: Procedural Artificial Narrative using Generative AI for Turn-Based Video Games
Stephanie Buongiorno
Lawrence J. Klinkert
Tanishq Chawla
Zixin Zhuang
Corey Clark
LLMAG
21
5
0
30 Apr 2024
A Study on Training and Developing Large Language Models for Behavior
  Tree Generation
A Study on Training and Developing Large Language Models for Behavior Tree Generation
Fu Li
Xueying Wang
Bin Li
Yunlong Wu
Yanzhen Wang
Xiaodong Yi
14
4
0
16 Jan 2024
Boosting Mixed-Initiative Co-Creativity in Game Design: A Tutorial
Boosting Mixed-Initiative Co-Creativity in Game Design: A Tutorial
Solange Margarido
Licínio Roque
Penousal Machado
Pedro Martins
16
1
0
11 Jan 2024
Interactive Constrained MAP-Elites: Analysis and Evaluation of the
  Expressiveness of the Feature Dimensions
Interactive Constrained MAP-Elites: Analysis and Evaluation of the Expressiveness of the Feature Dimensions
Alberto Alvarez
S. Dahlskog
J. Font
Julian Togelius
67
31
0
06 Mar 2020
1