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Score vs. Winrate in Score-Based Games: which Reward for Reinforcement
  Learning?

Score vs. Winrate in Score-Based Games: which Reward for Reinforcement Learning?

31 January 2022
Luca Pasqualini
G. Amato
Maurizio Parton
R. Gini
Alessandro Marchetti
C. Metta
F. Morandin
M. Fantozzi
ArXivPDFHTML

Papers citing "Score vs. Winrate in Score-Based Games: which Reward for Reinforcement Learning?"

3 / 3 papers shown
Title
SAI: a Sensible Artificial Intelligence that plays with handicap and
  targets high scores in 9x9 Go (extended version)
SAI: a Sensible Artificial Intelligence that plays with handicap and targets high scores in 9x9 Go (extended version)
F. Morandin
G. Amato
M. Fantozzi
R. Gini
C. Metta
Maurizio Parton
LLMAG
38
8
0
26 May 2019
Accelerating Self-Play Learning in Go
Accelerating Self-Play Learning in Go
David J. Wu
34
94
0
27 Feb 2019
SAI, a Sensible Artificial Intelligence that plays Go
SAI, a Sensible Artificial Intelligence that plays Go
F. Morandin
G. Amato
R. Gini
C. Metta
Maurizio Parton
G. Pascutto
LLMAG
33
13
0
11 Sep 2018
1