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Dynamic Difficulty Adjustment in Virtual Reality Exergames through
  Experience-driven Procedural Content Generation

Dynamic Difficulty Adjustment in Virtual Reality Exergames through Experience-driven Procedural Content Generation

19 August 2021
Tobias Huber
Silvan Mertes
Stanislava Rangelova
S. Flutura
Elisabeth André
ArXivPDFHTML

Papers citing "Dynamic Difficulty Adjustment in Virtual Reality Exergames through Experience-driven Procedural Content Generation"

2 / 2 papers shown
Title
Finding Game Levels with the Right Difficulty in a Few Trials through
  Intelligent Trial-and-Error
Finding Game Levels with the Right Difficulty in a Few Trials through Intelligent Trial-and-Error
Miguel González Duque
Rasmus Berg Palm
David R Ha
S. Risi
48
32
0
15 May 2020
PCGRL: Procedural Content Generation via Reinforcement Learning
PCGRL: Procedural Content Generation via Reinforcement Learning
Ahmed Khalifa
Philip Bontrager
Sam Earle
Julian Togelius
42
143
0
24 Jan 2020
1