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Level Generation for Angry Birds with Sequential VAE and Latent Variable
  Evolution

Level Generation for Angry Birds with Sequential VAE and Latent Variable Evolution

13 April 2021
Takumi Tanabe
Kazuto Fukuchi
Jun Sakuma
Youhei Akimoto
ArXivPDFHTML

Papers citing "Level Generation for Angry Birds with Sequential VAE and Latent Variable Evolution"

8 / 8 papers shown
Title
LVNS-RAVE: Diversified audio generation with RAVE and Latent Vector
  Novelty Search
LVNS-RAVE: Diversified audio generation with RAVE and Latent Vector Novelty Search
Jinyue Guo
Anna-Maria Christodoulou
Balint Laczko
K. Glette
28
0
0
22 Apr 2024
Evolutionary Machine Learning and Games
Evolutionary Machine Learning and Games
Julian Togelius
Ahmed Khalifa
Sam Earle
M. Green
Lisa Soros
46
1
0
20 Nov 2023
Utilizing Generative Adversarial Networks for Stable Structure
  Generation in Angry Birds
Utilizing Generative Adversarial Networks for Stable Structure Generation in Angry Birds
Frederic Abraham
Matthew Stephenson
GAN
11
2
0
05 Sep 2023
Covariance Matrix Adaptation Evolutionary Strategy with Worst-Case
  Ranking Approximation for Min--Max Optimization and its Application to
  Berthing Control Tasks
Covariance Matrix Adaptation Evolutionary Strategy with Worst-Case Ranking Approximation for Min--Max Optimization and its Application to Berthing Control Tasks
Atsuhiro Miyagi
Yoshiki Miyauchi
A. Maki
Kazuto Fukuchi
Jun Sakuma
Youhei Akimoto
75
2
0
28 Mar 2023
ChatGPT4PCG Competition: Character-like Level Generation for Science
  Birds
ChatGPT4PCG Competition: Character-like Level Generation for Science Birds
Pittawat Taveekitworachai
Febri Abdullah
Mury F. Dewantoro
R. Thawonmas
Julian Togelius
Jochen Renz
26
17
0
28 Mar 2023
Adaptive Scenario Subset Selection for Worst-Case Optimization and its
  Application to Well Placement Optimization
Adaptive Scenario Subset Selection for Worst-Case Optimization and its Application to Well Placement Optimization
Atsuhiro Miyagi
Kazuto Fukuchi
Jun Sakuma
Youhei Akimoto
27
1
0
29 Nov 2022
Evolving Mario Levels in the Latent Space of a Deep Convolutional
  Generative Adversarial Network
Evolving Mario Levels in the Latent Space of a Deep Convolutional Generative Adversarial Network
Vanessa Volz
Jacob Schrum
Jialin Liu
Simon Lucas
Adam M. Smith
S. Risi
GAN
65
230
0
02 May 2018
Efficient Estimation of Word Representations in Vector Space
Efficient Estimation of Word Representations in Vector Space
Tomáš Mikolov
Kai Chen
G. Corrado
J. Dean
3DV
281
31,267
0
16 Jan 2013
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